List<String> userIDList = new ArrayList<>();userIDList.add("user1");userIDList.add("user2");V2TIMManager.getFriendshipManager().createFriendGroup("Friends at university", userIDList, new V2TIMValueCallback<List<V2TIMFriendOperationResult>>() {@Overridepublic void onSuccess(List<V2TIMFriendOperationResult> v2TIMFriendOperationResults) {// Friend group created successfully}@Overridepublic void onError(int code, String desc) {// Failed to create the friend group}});
// Create a friend group[[V2TIMManager sharedInstance] createFriendGroup:@"Friends at university" userIDList:@[@"user1", @"user2"] succ:^(NSArray<V2TIMFriendOperationResult *> *resultList) {// Friend group created successfully} fail:^(int code, NSString *desc) {// Failed to create the friend group}];
template <class T>class ValueCallback final : public V2TIMValueCallback<T> {public:using SuccessCallback = std::function<void(const T&)>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;ValueCallback() = default;~ValueCallback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess(const T& value) override {if (success_callback_) {success_callback_(value);}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMString groupName = u8"Friends at university";V2TIMStringVector userIDList;userIDList.PushBack(u8"user1");userIDList.PushBack(u8"user2");auto callback = new ValueCallback<V2TIMFriendOperationResultVector>{};callback->SetCallback([=](const V2TIMFriendOperationResultVector& friendOperationResultList) {// Friend group created successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to create the friend groupdelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->CreateFriendGroup(groupName, userIDList, callback);
deleteFriendGroup
API (Android / iOS and Mac / Windows) to delete a friend group. This will not delete the friends.List<String> friendGroupList = new ArrayList<>();friendGroupList.add("Friends at university");V2TIMManager.getFriendshipManager().deleteFriendGroup(friendGroupList, new V2TIMCallback() {@Overridepublic void onSuccess() {// Friend group deleted successfully}@Overridepublic void onError(int code, String desc) {// Failed to delete the friend group}});
// Delete a friend group[[V2TIMManager sharedInstance] deleteFriendGroup:@[@"Friends at university"] succ:^{// Friend list deleted successfully} fail:^(int code, NSString *desc) {// Failed to delete the friend group}];
class Callback final : public V2TIMCallback {public:using SuccessCallback = std::function<void()>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;Callback() = default;~Callback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess() override {if (success_callback_) {success_callback_();}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMStringVector groupNameList;groupNameList.PushBack(u8"Friends at university");auto callback = new Callback{};callback->SetCallback([=]() {// Friend group deleted successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to delete the friend groupdelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->DeleteFriendGroup(groupNameList, callback);
V2TIMManager.getFriendshipManager().renameFriendGroup("Friends at university", "Friends in high school", new V2TIMCallback() {@Overridepublic void onSuccess() {// Friend group name changed successfully}@Overridepublic void onError(int code, String desc) {// Failed to rename the friend group}});
// Rename a friend group[[V2TIMManager sharedInstance] renameFriendGroup:@"Friends at university" newName:@"Friends in high school" succ:^{// Friend group name changed successfully} fail:^(int code, NSString *desc) {// Failed to rename the friend group}];
class Callback final : public V2TIMCallback {public:using SuccessCallback = std::function<void()>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;Callback() = default;~Callback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess() override {if (success_callback_) {success_callback_();}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMString oldName = u8"Friends at university";V2TIMString newName = u8"Friends in high school";auto callback = new Callback{};callback->SetCallback([=]() {// Friend group name changed successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to rename the friend groupdelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->RenameFriendGroup(oldName, newName, callback);
List<String> friendGroups = new ArrayList<>();friendGroups.add("Friends at university");V2TIMManager.getFriendshipManager().getFriendGroups(friendGroups, new V2TIMValueCallback<List<V2TIMFriendGroup>>() {@Overridepublic void onSuccess(List<V2TIMFriendGroup> v2TIMFriendGroups) {// Friend group obtained successfully}@Overridepublic void onError(int code, String desc) {// Failed to obtain the friend group}});
// Get a friend group[[V2TIMManager sharedInstance] getFriendGroupList:@[@"Friends at university"] succ:^(NSArray<V2TIMFriendGroup *> *groups) {// Friend group obtained successfully} fail:^(int code, NSString *desc) {// Failed to obtain the friend group}];
template <class T>class ValueCallback final : public V2TIMValueCallback<T> {public:using SuccessCallback = std::function<void(const T&)>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;ValueCallback() = default;~ValueCallback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess(const T& value) override {if (success_callback_) {success_callback_(value);}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMStringVector groupNameList;groupNameList.PushBack(u8"Friends at university");auto callback = new ValueCallback<V2TIMFriendGroupVector>{};callback->SetCallback([=](const V2TIMFriendGroupVector& friendGroupList) {// Friend group obtained successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to obtain the friend groupdelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->GetFriendGroups(groupNameList, callback);
addFriendsToFriendGroup
API (Android / iOS and Mac / Windows) to add a friend to a friend group.List<String> userIDList = new ArrayList<>();userIDList.add("user1");userIDList.add("user2");V2TIMManager.getFriendshipManager().addFriendsToFriendGroup("Friends at university", userIDList, new V2TIMValueCallback<List<V2TIMFriendOperationResult>>() {@Overridepublic void onSuccess(List<V2TIMFriendOperationResult> v2TIMFriendOperationResults) {// Added successfully}@Overridepublic void onError(int code, String desc) {// Failed to add}});
// Add a friend to a friend group[[V2TIMManager sharedInstance] addFriendsToFriendGroup:@"Friends at university" userIDList:@[@"user1", @"user2"] succ:^(NSArray<V2TIMFriendOperationResult *> *resultList) {// Added successfully} fail:^(int code, NSString *desc) {// Failed to add}];
template <class T>class ValueCallback final : public V2TIMValueCallback<T> {public:using SuccessCallback = std::function<void(const T&)>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;ValueCallback() = default;~ValueCallback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess(const T& value) override {if (success_callback_) {success_callback_(value);}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMString groupName = u8"Friends at university";V2TIMStringVector userIDList;userIDList.PushBack(u8"user1");userIDList.PushBack(u8"user2");auto callback = new ValueCallback<V2TIMFriendOperationResultVector>{};callback->SetCallback([=](const V2TIMFriendOperationResultVector& friendOperationResultList) {// Added successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to adddelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->AddFriendsToFriendGroup(groupName, userIDList, callback);
deleteFriendsFromFriendGroup
API (Android / iOS and Mac / Windows) to remove a friend from a friend group. This will only remove the friend from the friend group and will not delete the friend.List<String> userIDList = new ArrayList<>();userIDList.add("user1");userIDList.add("user2");V2TIMManager.getFriendshipManager().deleteFriendsFromFriendGroup("Friends at university", userIDList, new V2TIMValueCallback<List<V2TIMFriendOperationResult>>() {@Overridepublic void onSuccess(List<V2TIMFriendOperationResult> v2TIMFriendOperationResults) {// Deleted successfully}@Overridepublic void onError(int code, String desc) {// Failed to delete}});
// Remove a friend from a friend group[[V2TIMManager sharedInstance] deleteFriendsFromFriendGroup:@"Friends at university" userIDList:@[@"user1", @"user2"] succ:^(NSArray<V2TIMFriendOperationResult *> *resultList) {// Deleted successfully} fail:^(int code, NSString *desc) {// Failed to delete}];
template <class T>class ValueCallback final : public V2TIMValueCallback<T> {public:using SuccessCallback = std::function<void(const T&)>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;ValueCallback() = default;~ValueCallback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess(const T& value) override {if (success_callback_) {success_callback_(value);}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMString groupName = u8"Friends at university";V2TIMStringVector userIDList;userIDList.PushBack(u8"user1");userIDList.PushBack(u8"user2");auto callback = new ValueCallback<V2TIMFriendOperationResultVector>{};callback->SetCallback([=](const V2TIMFriendOperationResultVector& friendOperationResultList) {// Deleted successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to deletedelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->DeleteFriendsFromFriendGroup(groupName, userIDList,callback);
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