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File System
最終更新日:2025-10-15 15:51:40
File System
最終更新日: 2025-10-15 15:51:40
The file system consists of a set of storage areas isolated based on Mini Programs and users and a set of appropriate management APIs. A globally unique file system manager is obtained via wx.getFileSystemManager(). The management operations for all file systems are called via FileSystemManager.
var fs = wx.getFileSystemManager()
Files are divided into two categories:
Code package file: A file added in the project directory;
Local file: A file generated locally by calling an API, or downloaded over the network and stored locally;
Local files are divided into three types:
Local temporary file: A file that is temporarily generated and will be recycled at any time. A maximum of 4 GB can be stored during runtime. After the runtime ends, if more than 2 GB has been used, the files will be cleaned up in descending order of most recent use time until the minimum of 2 GB is reached.
Local cache file: A file generated by a mini program after caching a local temporary file via an API. The directory and file name cannot be customized. Together with local user files, mini-programs (including mini-games) can store up to 200MB.
Local user file: A file generated by a mini program after caching a local temporary file via an API. The directory and file name can be customized. Together with local user files, mini-programs (including mini-games) can store up to 200MB.

1. Code Package File

Due to limited size, code package files are those needed for the first load. Large files and those that require dynamic replacement should not be added to the code package, but should be downloaded to the local device via the download API after the Mini Game is launched.

1.1 Access code package files

Code package files are accessed by writing the file path from the project root directory, relative path writing is not supported. For example: /a/b/c, a/b/c are legal, . /a/b/c, . /a/b/c are not legal.

1.2 Modify code package files

Files in the code package cannot be dynamically modified or deleted after running. Modifying the code package files requires a version re-release.

2. Local File

Local file refers to an individual file storage isolated based on users after the Mini Program is added to the mobile device by the user. A Weixin user cannot access the files of other users who have logged in on the same phone, and a user who have multiple appIds cannot access files under one appId using another appId.
The file path of a local file follows this format:
{{Protocol Name}}://File Path
Note:
The protocol name is "wxfile" in the Weixin app for iOS/Android and "http" in the Weixin DevTools. Developers can ignore this difference, and should not hard code a complete file path in the code.

2.1 Local temporary file

Local temporary file can only be generated by calling a specific API. However, you do not have the permission to write to the file directly. After a local temporary file is generated, it is valid only during the Mini Program's current lifecycle and is not available after the Mini Program restarts. Therefore, you cannot save the local temporary file path for later use. To use a local temporary file later, you can convert it to a local cache file or a local user file via the FileSystemManager.saveFile() or FileSystemManager.copyFile() API.
Code example:
wx.chooseImage({
success: function (res) {
var tempFilePaths = res.tempFilePaths // Each entry of tempFilePaths is a local temporary file path
})

2.2 Local cache file

Local cache file can only be generated by calling a specific API and cannot be written directly. After a local cache file is generated, it is still available after the Mini Program restarts. Local cache files can only be obtained by saving the local temporary files via the FileSystemManager.saveFile() API.
Code example:
fs.saveFile({
tempFilePath: '', // Pass a local temporary file path
success(res) {
console.log(res.savedFilePath) // res.savedFilePath is a local cache file path
}
})

2.3 Local user file

Local user file is a new concept that has been added since version 1.7.0. We provide a user file directory for developers, who have completely free read/write access to this directory. The path to this directory is available via wx.env.USER_DATA_PATH.
Code example:
// Create a hello.txt file in the local user file directory and write "hello, world" to it
const fs = wx.getFileSystemManager()
fs.writeFileSync(`${wx.env.USER_DATA_PATH}/hello.txt`, 'hello, world', 'utf8')

2.4 Read/Write Permission

API/Component
Read
Write
Code package file
Yes
No
Local temporary file
Yes
No
Local cache file
Yes
No
Local user file
Yes
Yes

2.5 Erasion Rules

Local temporary files are only guaranteed to persist during the Mini Program's current lifecycle. Once the Mini Program is closed, these files can be erased and may not be available at the next cold start;
Local cache files and local user files are erased only when the code package is erased.

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