const innerAudioContext = wx.createInnerAudioContext();innerAudioContext.src = 'https://wx_test.mp3'; // Replace with your own linkinnerAudioContext.loop = true; // Set to loop playback// innerAudioContext.autoplay = true; // Automatically start playing when readyinnerAudioContext.onError(res => {console.log('Error', res);});innerAudioContext.onPlay(() => {console.log('Playback started')});innerAudioContext.onCanplay(() => {console.log('Ready to play')innerAudioContext.play(); // Start playback});innerAudioContext.onStop(() => {console.log('Playback stopped')})innerAudioContext.onEnded(() => {console.log('Playback ended')});innerAudioContext.pause(); // PauseinnerAudioContext.stop(); // StopinnerAudioContext.destroy(); // Release audio resourceswx.onShow(() => {innerAudioContext.play(); // Resume playback when the mini game returns to the foreground})wx.onAudioInterruptionEnd(function () {innerAudioContext.play() //Resume playback after being interrupted by another event (e.g., a phone call)})
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