framework not found GMESDK after exporting an Xcode project using Unity?
libGMESDK.a library instead of the framework file.
ld: warning: directory not found for option occurs during compilation through Xcode (v10 or later), you need to manually add the
GMESDK.framework file in
GME_SDK at the same level of the demo folder to the
Framework list of the project.
Showing Recent Messages:-1: Unity-iPhone has conflicting provisioning settings. Unity-iPhone is automatically signed, but code signing identity iPhone Distribution: Tencent Technology (Shenzhen) Co., Ltd has been manually specified. Set the code signing identity value to "iPhone Developer" in the build settings editor, or switch to manual signing in the project editor. (in target 'Unity-iPhone')
dyld: Library not loaded: @rpath/libLamemp3.framework/libLamemp3Referenced from: /private/var/containers/Bundle/Application/XXXXReason: image not founddyld: launch, loading dependent librariesDYLD_LIBRARY_PATH=/usr/lib/system/introspectionDYLD_INSERT_LIBRARIES=/Developer/usr/lib/libBacktraceRecording.dylib:/Developer/usr/lib/libMainThreadChecker.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib
Found plugins with same names and architectures occurs, it is because the GME SDK is available for both the x86 and x86-64 architectures by default. Delete either SDK in the
UEDemo1\\Plugins\\GMESDK\\Source\\ThirdParty\\GMESDKLibrary\\x64 to the same directory as the executable file.
1004(Invalid Argument) occurs during room entry, it is because the entered
Openid is less than 10,000, so enter a value greater than 10,000.