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Tencent Real-Time Communication

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DocumentationTencent Real-Time Communication

Billing Overview

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Last updated: 2026-01-16 21:41:25

Billing Overview

In order to use a capability of Tencent Cloud’s media SDKs (RT-Cube), you need to purchase the corresponding license.
Note
For details about the capabilities of the SDKs, see SDK Download.
Item
Description
Billing
SDK Licenses
Live stream publishing
This license can activate the live stream publishing and video playback capabilities

UGSV
This license can activate the UGSV and video playback capabilities.

Video playback
This license can activate the video playback capability.

Using Tencent Cloud services with the media SDKs will also incur fees.
Item
Description
Billing
Tencent Cloud services
Cloud Streaming Services (CSS)
CSS service fees will be incurred if you use CSS together with the live stream publishing and video playback capabilities of the media SDKs to quickly publish live streams to the cloud for processing and delivery.
Tencent Real-Time Communication (TRTC)
TRTC service fees will be incurred for using the media SDKs to implement features such as audio/video calls, group conference, and interactive live streaming.
Video on Demand (VOD)
VOD service fees will be incurred if you use VOD together with the media SDKs to implement capabilities such as live recording, replay, short video editing, video storage, and video distribution.
Tencent Cloud Chat
Chat service fees will be incurred if you use Tencent Cloud’s Chat service together with the media SDKs to implement capabilities such as room management, on-screen commenting, gift/red packet sending, and messaging.

SDK Licenses

Fees

You need a license to access different functional modules of the media SDKs, such as live stream publishing, UGSV, and video playback capabilities. For UGSV, we offer two types of licenses: UGSV Standard and UGSV Lite.
A live stream publishing license can activate the live stream publishing and video playback capabilities.
A UGSV license can activate the UGSV and video playback capabilities.
A video playback license can activate the video playback capability.
A live stream publishing, UGSV, or video playback license is valid for one year after you bind it to an application (expire at 00:00:00 the next day).
Note
The video playback license was introduced in version 10.1 of the media SDKs (released at the end of May 2022).

Pricing of live stream publishing licenses

License Type
Validity Period
Capability
Price (USD)
How to Get
Live stream publishing (trial)
28 days
Live stream publishing + Video playback
0
Live stream publishing
One year
5,988
Buy now

Pricing of UGSV licenses

License Type
Validity Period
Capability
Price (USD)
How to Get
UGSV Standard (trial)
28 days
UGSV (Standard) + Video playback
0
UGSV Lite
One year
UGSV (Lite) + Video playback
1,899
Buy now
UGSV Standard
One year
UGSV (Standard) + Video playback
9,999
Note
UGSV Standard offers additional capabilities such as filters, special effects, and transition effects to help you easily build short video applications for mobile devices. For details, see Different Editions of the UGSV SDK.

Pricing of video playback licenses

The video playback license was introduced in the 10.1 version (launched at the end of May 2022) of our media SDKs for mobile devices (Android, iOS and Flutter).
If your application is already bound with a live stream publishing license or UGSV license, you can continue to use the corresponding features after you update to v10.1.
If your application is not bound with a live stream publishing license or UGSV license, you need to purchase a video playback license in order to use the live or VOD playback features of the new SDKs. For details, see Activating capabilities.
If you don’t use the video playback capability or do not update the SDKs, you will not be affected by the change.
License Type
Validity Period
Capability
Price(USD)
How to Get
Video playback (trial)
28 days
Video playback
0
Video playback
One year

Activating capabilities

In v10.1 and later versions, you can activate the video playback capability (live and VOD playback) using any of the three licenses: live stream publishing, UGSV, or video playback. For more details about the capabilities different licenses can activate, see the table below:
License
Capabilities
How to Get
Live stream publishing
UGSV
Video playback
Live stream publishing
-

Purchase a live stream publishing license (valid for one year)
UGSV
-

Purchase a UGSV license (valid for one year)
Video playback
-
-

Apply for a video playback license for free (valid for one year)

Billing details

Each Tencent Cloud account can apply for one live stream publishing license, one UGSV license, and one video playback license for free to try out the corresponding capabilities. You can use a trial license for at most 28 days.
A license can be bound to a new application or replace an existing license. After replacement, the expiration time of the new license will apply. The original license will be automatically unbound from the application. Its validity period will not change.
About validity:
After you purchase a license, the license will be inactive until you bind it to an application. A purchased license is valid for one year after you bind it to an application (expires at 00:00:00 the next day).
Each license can be bound to one iOS bundle ID and one Android package name, regardless of whether you use it in the development or production environment. If you want to use the media SDKs with more than one application, you need to purchase multiple licenses.
A purchased license is not refundable after it’s bound to an application.

Service fees

In addition to license fees, using the media SDKs may also incur the following service fees.

Cloud Streaming Services (CSS)

The live stream publishing and video playback capabilities of the media SDKs rely on a backend to receive, process, and deliver live streams. We recommend you use CSS.
CSS offers capabilities including live stream receiving, on-cloud recording, live transcoding, live screencapture, and live stream delivery and playback.
Using CSS to receive and deliver live streams will incur basic service fees, which are charged based on the traffic/bandwidth consumed.
Using CSS features such as live transcoding (including stream mixing and watermarking), live recording, live screencapture, RTC-based co-anchoring, and relay to CDN will incur value-added service fees.
Note
For more information about the billing of CSS, see Pricing Overview.

Tencent Real-Time Communication (TRTC)

TRTC service fees will be incurred if you use the media SDKs to implement features such as audio/video calls, group conference, and interactive live streaming.
Billing of TRTC:
Basic service fees are charged based on the duration of an audio/video live streaming session or an audio/video call.
Value-added service fees are incurred if you use TRTC services such as on-cloud recording and On-Cloud MixTranscoding.
Note
For more information about the billing of TRTC, see Billing Overview.

Video on Demand (VOD)

You can use Tencent Cloud’s VOD service to record and replay live streams or store and distribute short videos after editing.
Billing of VOD:
Storage fees are charged based on the storage space used by files uploaded to VOD and their transcoding outputs.
If you transcode files stored in VOD, transcoding fees are charged based on the specifications and durations of the outputs.
If you use VOD’s acceleration service to deliver videos, acceleration fees will be charged based on the traffic consumed for playback.
Note
For more information about the billing of VOD, see Billing Overview.

Tencent Cloud Chat

You can use Tencent Cloud’s Chat to implement features such as room management, on-screen commenting, red packet/gift sending, and messaging. For the billing details, see Billing Overview.
Note
The messaging feature relies on Chat’s audio-video group capability. The maximum number of audio-video groups that can be created depends on the Chat plan and value-added services you purchase.
You can use Tencent Cloud’s Chat to implement features such as on-screen commenting, messaging, and red packet/gift sending. You can also develop your own solutions or use a third-party service.
Chat has a free edition that allows you to try out its features. You can purchase plans or value-added services based on your actual needs.

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