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Virtual Gifts (Android)
Last updated: 2025-12-04 15:09:53
Virtual Gifts (Android)
Last updated: 2025-12-04 15:09:53
GiftStore is a dedicated module within AtomicXCore for managing live room gifting features. It enables you to build a complete gifting system for your live streaming application, supporting robust monetization and interactive experiences.
Gift Panel
Barrage Gift
Full-Screen Gift










Core Features

Gift List Retrieval: Retrieve gift panel data from the server, including gift categories and details.
Send Gift: Viewers can send selected gifts and specify the quantity to the host.
Gift Event Broadcast: Receive real-time gift events in the room for displaying gift animations and barrage notifications.

Core Concepts

Core Concept
Type
Core Responsibilities & Description
Gift
data class
Represents a gift data model, including ID, name, icon URL, animation resource URL (resourceURL), price (coins), and more.
GiftCategory
data class
Represents a gift category (e.g., "Popular", "Luxury"). Contains the category name and a list of Gift objects.
GiftState
data class
Represents the current state of the gift module. The core property, usableGifts, is a StateFlow containing the full gift list from the server.
GiftEvent
abstract class
Defines the event listener for gift events in the live room. Currently, only onReceiveGift is available; all users in the room receive this event when any user sends a gift.
GiftStore
abstract class
The core management class for gift features. Use it to fetch the gift list, send gifts, and receive gift events via listeners.

Implementation

Step 1: Component Integration

Video Live Streaming: Please refer to Quick Start to integrate AtomicXCore.
Voice Chat Room: Please refer to Quick Start to integrate AtomicXCore.

Step 2: Initialize and Listen for Gift Events

Obtain a GiftStore instance and set up listeners to receive gift events and updates to the gift list.

Implementation

1. Get Instance: Use GiftStore.create(liveID) to obtain a GiftStore instance for the current live room.
2. Add Listener: Add a GiftListener to receive onReceiveGift events.
3. Subscribe to State: Subscribe to giftStore.giftState.usableGiftsto receive gift list updates.

Code Example

import io.trtc.tuikit.atomicxcore.api.gift.Gift
import io.trtc.tuikit.atomicxcore.api.gift.GiftCategory
import io.trtc.tuikit.atomicxcore.api.gift.GiftListener
import io.trtc.tuikit.atomicxcore.api.gift.GiftStore
import io.trtc.tuikit.atomicxcore.api.live.LiveUserInfo
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch

class GiftManager(
private val liveId: String
) {
private val giftStore: GiftStore = GiftStore.create(liveId)
private val coroutineScope = CoroutineScope(Dispatchers.Main)
// Expose gift list externally
private val _giftList = MutableStateFlow<List<GiftCategory>>(emptyList())
val giftList: StateFlow<List<GiftCategory>> = _giftList.asStateFlow()

init {
setupGiftListener()
subscribeToGiftState()
}

// Subscribe to gift events
private fun setupGiftListener() {
giftStore.addGiftListener(object : GiftListener() {
override fun onReceiveGift(liveID: String, gift: Gift, count: Int, sender: LiveUserInfo) {
// Forward event to UI layer for processing
}
})
}

// Subscribe to gift list state
private fun subscribeToGiftState() {
coroutineScope.launch(Dispatchers.Main) {
giftStore.giftState.usableGifts.collect { giftList ->
_giftList.value = giftList
}
}
}
}

Gift List Structure Parameters

GiftCategory Parameter Description
Parameter
Type
Description
categoryID
String
Unique ID of the gift category.
name
String
Display name of the gift category.
desc
String
Description of the gift category.
extensionInfo
Map<String, String>
Extension information field.
giftList
List
Array of Gift objects in this category.
Gift Parameter Description
Parameter
Type
Description
giftID
String
Unique ID of the gift.
name
String
Display name of the gift.
desc
String
Description of the gift.
iconURL
String
Gift icon URL.
resourceURL
String
Gift animation resource URL.
level
Long
Gift level.
coins
Long
Gift price.
extensionInfo
Map<String, String>
Extension information field.

Step 3: Retrieve Gift List

Call the refreshUsableGifts method to fetch gift data from the server.

Implementation

1. Call API: Call giftStore.refreshUsableGifts() at the appropriate time (e.g., after entering the live room).
2. Handle Callback: Optionally handle the completion callback to determine the result.
3. Receive Data: After a successful fetch, the updated usableGifts list is delivered automatically via your subscription to giftStore.giftState.usableGifts.

Code Example

class GiftManager(
private val liveId: String
) {
private val giftStore: GiftStore = GiftStore.create(liveId)

// Refresh the gift list from the server
fun fetchGiftList() {
giftStore.refreshUsableGifts(object : CompletionHandler {
override fun onSuccess() {
println("Gift list fetched successfully")
// Data will be updated via the giftState subscription
}

override fun onFailure(code: Int, desc: String) {
println("Failed to fetch gift list: $desc")
}
})
}
}

Step 4: Send Gift

When a user selects a gift and clicks send, call the sendGift API.

Implementation

1. Get Parameters: Obtain the selected giftID and quantity (count) from the UI.
2. Call API: Call giftStore.sendGift(giftID, count, completion).
3. Handle Callback: Use the completion callback to handle failures (e.g., insufficient balance). UI updates (animations, barrage) after a successful send should be triggered by the onReceiveGift event.

Code Example

class GiftManager(
private val liveId: String
) {
private val giftStore: GiftStore = GiftStore.create(liveId)

// Send a gift
fun sendGift(giftID: String, count: Int) {
giftStore.sendGift(giftID, count, object : CompletionHandler {
override fun onSuccess() {
println("Gift $giftID sent successfully")
// All users, including the sender, will receive the onReceiveGift event
}

override fun onFailure(code: Int, desc: String) {
println("Gift send failed: $desc")
// Prompt user if needed, e.g., "Insufficient balance" or "Network error"
}
})
}
}

sendGift API Parameters

Parameter Name
Type
Description
giftID
String
Unique ID of the gift to send.
count
Int
Number of gifts to send.
completion
CompletionHandler?
Callback invoked after sending completes.

Advanced Features

The capabilities of GiftStore are closely tied to your backend services. This section explains how to build a feature-rich gifting system through server-side configuration and client integration.

Gift Asset Configuration

Customize available gift types, categories, names, icons, prices, and animation effects to meet your operational and branding requirements.

Implementation

1. Server-Side Configuration: Use the LiveKit server REST API to manage gift information, categories, and multi-language support. See the Gift Configuration Guide.
2. Client Fetch: On the client, call refreshUsableGifts to retrieve configuration data.
3. UI Display: Use the retrieved List<GiftCategory> to populate the gift panel.

Configuration Sequence Diagram



Related REST API Interfaces Overview

Interface Category
Interface
Request Example
​Gift Management
Add Gift Information
Example
Delete Gift Information
Example
Query Gift Information
Example
Gift Category Management
Add Gift Category Information
Example
Delete Specific Gift Category Information
Example
Get Specific Gift Category Information
Example
Gift Relationship Management
Add Relationship between a Specific Gift Category and Gift
Example
Delete Relationship between a Specific Gift Category and Gift
Example
Get Gift Relationships under a Specific Gift Category
Example
Gift Multi-language Management
Add Gift Multi-language Information
Example
Delete Specific Gift Multi-language Information
Example
Get Gift Multi-language Information
Example
Add Gift Category Multi-language Information
Example
Delete Specific Gift Category Multi-language Information
Example
Get Gift Category Multi-language Information
Example

Billing and Gift Deduction Process

When a viewer sends a gift, ensure their account balance is sufficient and complete the deduction before triggering the gift effect playback and broadcast.

Implementation

1. Backend Callback Configuration: Configure your billing system's callback URL in the LiveKit backend. See Callback Configuration Documentation.
2. Client Send: The client calls sendGift.
3. Backend Interaction: The LiveKit backend calls your callback URL; your billing system processes the deduction and returns the result.
4. Result Synchronization: If successful, AtomicXCore broadcasts the onReceiveGift event; if failed, the completion callback of sendGift receives an error.

Call Flow



Related REST API Interfaces Overview

Interface
Description
Request Example
Callback Configuration - Callback before sending a gift
The customer's backend can use this callback to decide whether to pass pre-gifting checks, etc.
Example

Implement Full-Screen Gift Animation Playback

When a user sends a luxury gift (e.g., "Rocket", "Carnival"), play a full-screen animation (such as SVGA) to enhance engagement.

Implementation

AtomicXCore does not include a built-in gift animation player. Integrate a third-party library based on your requirements. Below is a comparison of two options:
Comparison Item
Basic Solution (SVGAPlayer-Android)
Advanced Solution (TCEffectPlayerKit)
Billing
Free (open source)
Paid (requires license). See Billing Guide
Integration Method
Manual integration via Gradle
Requires additional integration and authentication
Supported Animation Formats
SVGA only
SVGA, PAG, WebP, Lottie, MP4, and more
Performance
Recommended SVGA file size ≤ 10MB
Supports larger files, better performance for complex/multiple/low-end scenarios
Recommended Scenario
Uniform SVGA format, controllable file size
Multiple formats or higher performance/device compatibility needs
This section demonstrates the basic solution. For the advanced solution, see the TCEffectPlayer Integration Guide.

Basic Solution: Using SVGAPlayer

1. Integrate SVGAPlayer: Add the SVGAPlayer dependency to your build.gradle and sync the project.
dependencies {
// ... other dependencies
implementation 'com.github.yyued:SVGAPlayer-Android:2.6.1'
}
2. Listen for Gift Events: Subscribe to the GiftListener in GiftStore.
3. Parse and Play: On onReceiveGift, check if gift.resourceURL is a valid SVGA file. Use SVGAParser to parse and play the animation.

Code Example

import android.os.Bundle
import androidx.appcompat.app.AppCompatActivity
import com.opensource.svgaplayer.SVGAParser
import com.opensource.svgaplayer.SVGAVideoEntity
import com.opensource.svgaplayer.SVGAImageView
import io.trtc.tuikit.atomicxcore.api.gift.Gift
import io.trtc.tuikit.atomicxcore.api.gift.GiftListener
import io.trtc.tuikit.atomicxcore.api.gift.GiftStore
import io.trtc.tuikit.atomicxcore.api.live.LiveUserInfo
import java.net.URL

class LiveRoomActivity : AppCompatActivity() {
private lateinit var giftStore: GiftStore
private lateinit var svgaImageView: SVGAImageView
private lateinit var svgaParser: SVGAParser

override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_live_room)
setupSVGAPlayer()
}

private fun setupSVGAPlayer() {
svgaImageView = findViewById(R.id.svga_player)
svgaParser = SVGAParser(this)
svgaImageView.visibility = android.view.View.GONE
}

fun setupGiftSubscription(liveId: String) {
giftStore = GiftStore.create(liveId)

giftStore.addGiftListener(object : GiftListener() {
override fun onReceiveGift(liveID: String, gift: Gift, count: Int, sender: LiveUserInfo) {
if (gift.resourceURL.isNotEmpty()) {
try {
val url = URL(gift.resourceURL)
playAnimation(url)
} catch (e: Exception) {
println("Invalid animation URL: ${gift.resourceURL}")
}
}
}
})
}
private fun playAnimation(url: URL) {
svgaParser.decodeFromURL(url, object : SVGAParser.ParseCompletion {
override fun onComplete(videoItem: SVGAVideoEntity) {
runOnUiThread {
svgaImageView.setVideoItem(videoItem)
svgaImageView.visibility = android.view.View.VISIBLE
svgaImageView.startAnimation()
}
}
override fun onError() {
println("SVGA animation parsing failed")
// Optionally add retry or error reporting
}
})
}
}

Display Gift Messages in the Barrage Area

When a user sends a gift, display a system message in the public barrage area (e.g., "[Viewer Nickname] sent [Gift Name] x [Quantity]") for all viewers.

Implementation

1. Listen for Events: Subscribe to the GiftListener in giftStore.
2. Obtain Information: On onReceiveGift, extract the sender, gift, and count.
3. Get Barrage Store: Use BarrageStore.create(liveID) for the current room.
4. Compose Message: Create a Barrage object, set messageType = BarrageType.TEXT, and set textContent to your message.
5. Insert Locally: Call barrageStore.appendLocalTip(message: giftTip) to add the message to the local barrage list.

Code Example

import io.trtc.tuikit.atomicxcore.api.barrage.Barrage
import io.trtc.tuikit.atomicxcore.api.barrage.BarrageStore
import io.trtc.tuikit.atomicxcore.api.barrage.BarrageType
import io.trtc.tuikit.atomicxcore.api.gift.Gift
import io.trtc.tuikit.atomicxcore.api.gift.GiftListener
import io.trtc.tuikit.atomicxcore.api.gift.GiftStore
import io.trtc.tuikit.atomicxcore.api.live.LiveUserInfo

class LiveRoomManager(
private val liveId: String
) {
private val giftStore: GiftStore = GiftStore.create(liveId)
private val barrageStore: BarrageStore = BarrageStore.create(liveId)

private fun setupGiftToBarrageFlow() {
giftStore.addGiftListener(object : GiftListener() {
override fun onReceiveGift(liveID: String, gift: Gift, count: Int, sender: LiveUserInfo) {
val tipText = "${sender.userName} sent ${gift.name} x $count"
val giftTip = Barrage(
liveID = liveID,
messageType = BarrageType.TEXT,
textContent = tipText
)
barrageStore.appendLocalTip(giftTip)
}
})
}
}

API Documentation

For complete details on all public interfaces, properties, and methods of GiftStore and related classes, see the official API documentation for AtomicXCore. Key stores referenced in this guide include:
Store/Component
Feature Description
API Documentation
GiftStore
Gift interactions: fetch gift list, send/receive gifts, listen for gift events (including sender and gift details).
BarrageStore
Barrage features: send text/custom barrage, maintain barrage list, listen to barrage status in real time.

FAQs

The gift list in GiftStore is empty. What should I do?

You must call refreshUsableGifts(completion) to fetch gift data from your backend. Ensure your backend is configured with gift data via the server REST API.

How do I implement multi-language display for gifts (e.g., Chinese, English)?

Use the GiftStore.setLanguage(language: String) API before calling refreshUsableGifts, passing the target language code (e.g., "en" or "zh-CN"). The server will return gift names and descriptions in the specified language.

I called sendGift, but the gift animation plays twice. Why?

The onReceiveGift event is broadcast to all room members, including the sender. If you update the UI both in the sendGift completion callback and in the onReceiveGift event, the animation will play twice.
Best Practice: Only update the UI (e.g., play animations, show barrage) in the onReceiveGift event handler. Use the sendGift completion callback only for handling failures (such as "Send failed" or "Insufficient balance").

Where is the gift deduction logic implemented?

Gift deduction is handled entirely by your billing system. AtomicXCore integrates with your billing system via a backend callback. When the client calls sendGift, your backend performs the deduction. After returning the result to the AtomicXCore backend, it determines whether to broadcast the gift event.

Will gift notifications be blocked by mute or message frequency controls?

No. Gift notifications (onReceiveGift events) are not affected by mute or frequency controls and are always delivered reliably.

What should I do if gift animation playback stutters?

Check your SVGA file size; the basic player recommends files no larger than 10MB. For large or complex animations, consider integrating the advanced effects player provided by TUILiveKit for improved performance.
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