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Glossary

Audio Moderation

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Terakhir diperbarui: 2024-02-06 16:48:42

Overview

This document describes how to use the content moderation feature provided by Cloud Infinite (CI). CI fully integrates the processing capabilities with the COS SDK.
Note:
To use the content moderation service, you need to have the permission to use CI:
For root accounts, click here for role authorization.
This document provides an overview of APIs and SDK code samples for audio moderation.
API
Description
Submits audio moderation job.
Queries the result of specified audio moderation job.

Submitting Audio Moderation Job

Feature description

This API is used to submit an audio moderation job. The audio moderation feature is async. You can submit a job to moderate your audio files, and then use the API for querying audio moderation job result to query the moderation results.
The following example shows how to submit an audio moderation job and then query the result by JobId.
Note:
To perform this operation, the bucket should have CI features enabled.
Audio moderation APIs are supported starting from v5.4.24. To download the latest SDK, go to Releases or see Getting Started.
To view the version change log, go to GitHub.

Sample code

using COSXML.Model.CI;
using COSXML.Auth;
using System;
using System.Threading;
using COSXML;

namespace COSSnippet
{
public class SubmitAudioCensorJobModel {

private CosXml cosXml;

SubmitAudioCensorJobModel() {
CosXmlConfig config = new CosXmlConfig.Builder()
.SetRegion("COS_REGION") // Set the default region. For the abbreviations for COS regions, visit https://www.tencentcloud.com/document/product/436/6224?from_cn_redirect=1.
.Build();

string secretId = "SECRET_ID"; // `SecretId` of your TencentCloud API key. For more information on how to get it, visit https://console.tencentcloud.com/cam/capi.
string secretKey = "SECRET_KEY"; // `SecretKey` of your TencentCloud API key. For more information on how to get it, visit https://console.tencentcloud.com/cam/capi.
long durationSecond = 600; // Validity period of the request signature in seconds
QCloudCredentialProvider qCloudCredentialProvider = new DefaultQCloudCredentialProvider(secretId,
secretKey, durationSecond);

this.cosXml = new CosXmlServer(config, qCloudCredentialProvider);
}

/// Submit the audio moderation job
public string SubmitAudioCensorJob()
{
// Bucket name, which must be in the format of `bucketname-APPID`. For more information on how to get the `APPID`, visit https://console.tencentcloud.com/developer.
string bucket = "examplebucket-1250000000"; // Note: To perform this operation, the bucket should have the content moderation feature enabled.
SubmitAudioCensorJobRequest request = new SubmitAudioCensorJobRequest(bucket);
request.SetCensorObject("audio.mp3"); // Object key of the media file, which should be replaced with that of the actual media file in the bucket.
// The scene to be moderated, such as `Porn` (pornography) and `Ads` (advertising). You can pass in multiple types and separate them by comma, such as `Porn,Ads`.
request.SetDetectType("Porn,Ads");
// Execute the request
SubmitCensorJobResult result = cosXml.SubmitAudioCensorJob(request);
Console.WriteLine(result.GetResultInfo());
Console.WriteLine(result.censorJobsResponse.JobsDetail.JobId);
Console.WriteLine(result.censorJobsResponse.JobsDetail.State);
Console.WriteLine(result.censorJobsResponse.JobsDetail.CreationTime);
return result.censorJobsResponse.JobsDetail.JobId;
}

static void Main(string[] args)
{
SubmitAudioCensorJobModel m = new SubmitAudioCensorJobModel();
/// Submit the moderation job
string JobId = m.SubmitAudioCensorJob();
/// Print the `JobId` that uniquely identifies this moderation job
Console.WriteLine("JobId : " + JobId);
}
}
}
Note:
For more complete samples, visit GitHub.

Querying Audio Moderation Job Result

Feature description

This API is used to query the status and result of an audio moderation job.

Sample code

using COSXML.Model.CI;
using COSXML.Auth;
using System;
using System.Threading;
using COSXML;

namespace COSSnippet
{
public class SubmitAudioCensorJobModel {

private CosXml cosXml;

SubmitAudioCensorJobModel() {
CosXmlConfig config = new CosXmlConfig.Builder()
.SetRegion("COS_REGION") // Set the default region. For the abbreviations for COS regions, visit https://www.tencentcloud.com/document/product/436/6224?from_cn_redirect=1.
.Build();

string secretId = "SECRET_ID"; // `SecretId` of your TencentCloud API key. For more information on how to get it, visit https://console.tencentcloud.com/cam/capi.
string secretKey = "SECRET_KEY"; // `SecretKey` of your TencentCloud API key. For more information on how to get it, visit https://console.tencentcloud.com/cam/capi.
long durationSecond = 600; // Validity period of the request signature in seconds
QCloudCredentialProvider qCloudCredentialProvider = new DefaultQCloudCredentialProvider(secretId,
secretKey, durationSecond);

this.cosXml = new CosXmlServer(config, qCloudCredentialProvider);
}

/// Query the audio moderation job result
public void GetAudioCensorJobResult(string JobId)
{
// Bucket name, which must be in the format of `bucketname-APPID`. For more information on how to get the `APPID`, visit https://console.tencentcloud.com/developer.
string bucket = "examplebucket-1250000000"; // Note: To perform this operation, the bucket should have the content moderation feature enabled.
GetAudioCensorJobRequest request = new GetAudioCensorJobRequest(bucket, JobId);
// Execute the request
GetAudioCensorJobResult result = cosXml.GetAudioCensorJob(request);
Console.WriteLine(result.GetResultInfo());

// Read the moderation result
Console.WriteLine(result.resultStruct.JobsDetail.JobId);
Console.WriteLine(result.resultStruct.JobsDetail.State);
Console.WriteLine(result.resultStruct.JobsDetail.CreationTime);
Console.WriteLine(result.resultStruct.JobsDetail.Object);
Console.WriteLine(result.resultStruct.JobsDetail.Result);
Console.WriteLine(result.resultStruct.JobsDetail.AudioText);

Console.WriteLine(result.resultStruct.JobsDetail.PornInfo.HitFlag);
Console.WriteLine(result.resultStruct.JobsDetail.PornInfo.Score);
Console.WriteLine(result.resultStruct.JobsDetail.PornInfo.Label);

Console.WriteLine(result.resultStruct.JobsDetail.AdsInfo.HitFlag);
Console.WriteLine(result.resultStruct.JobsDetail.AdsInfo.Score);
Console.WriteLine(result.resultStruct.JobsDetail.AdsInfo.Label);

// Information of audio sections
for(int i = 0; i < result.resultStruct.JobsDetail.Section.Count; i++)
{
Console.WriteLine(result.resultStruct.JobsDetail.Section[i].Url);
Console.WriteLine(result.resultStruct.JobsDetail.Section[i].OffsetTime);
Console.WriteLine(result.resultStruct.JobsDetail.Section[i].Duration);
Console.WriteLine(result.resultStruct.JobsDetail.Section[i].Text);
Console.WriteLine(result.resultStruct.JobsDetail.Section[i].PornInfo.HitFlag);
Console.WriteLine(result.resultStruct.JobsDetail.Section[i].PornInfo.Score);

Console.WriteLine(result.resultStruct.JobsDetail.Section[i].AdsInfo.HitFlag);
Console.WriteLine(result.resultStruct.JobsDetail.Section[i].AdsInfo.Score);
}
}

static void Main(string[] args)
{
SubmitAudioCensorJobModel m = new SubmitAudioCensorJobModel();
/// Enter the `JobId` obtained when you submit the moderation job
string JobId = "xxx";
/// Query the moderation job result
m.GetAudioCensorJobResult(JobId);
}
}
}
Note:
For more complete samples, visit GitHub.

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