tencent cloud

Cloud Real-time Rendering

Cloud Real-time Rendering (CRTR) runs games, applications, or desktop systems on the server and transmits rendered images and audio to users by using real-time audio and video streams over the network.

Product Family
Cloud Application Rendering
Cloud Application Rendering (CAR) enables you to move your application to the cloud, where it can be rendered and then streamed to users in real time. Users can access and use your application directly through a mobile or web page, without the need to download bulky application packages.
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What is CRTR?

CRTR runs applications, games, or desktop systems on cloud servers and allows users to remotely access and use them through web pages, mini programs, lightweight clients, VR headsets, or others. User operations on the terminal devices are transmitted to the cloud in real time, providing users with instant feedback and interaction experience.

Feature
Lightweight Terminal Devices

CRTR shifts graphic computing requirements to the cloud, which significantly reduces terminal hardware requirements, achieves lightweight and mobile terminals, enhances user experience, and accelerates the development of cutting-edge applications, such as cloud gaming and the metaverse.

Seamless Integration Across Platforms

Users can access the CRTR service using various terminal devices, without being restricted by specific operating systems (OSs) or platforms, achieving resource sharing and interaction and breaking device and regional limitations.

Click-to-use

CRTR provides an instant rendering and interaction experience, allowing users to immediately load applications or scenarios without long-term download or installation, greatly enhancing convenience and efficiency.

Data Security

CRTR performs rendering, computing, and application data processing on the cloud. Users only process audio and video stream data and do not need to download or store the application content on the cloud, reducing the risk of application data theft and enhancing security.

Scenarios


Traditional recording features can only record pure live images and cannot completely record the audio and video content of the client from the audience's perspective. Native recording runs native client content on the cloud and can record teachers' teaching processes, animated courseware, PPT documents, answers, votes, and whiteboard interactions. The recorded videos can be used as resources for subsequent knowledge sharing and secondary dissemination. Compared with pure teaching videos, videos about real-time interaction with students are included, which significantly enhances dissemination and teaching effectiveness.

- Native recording applies to interactive live streaming, voice chat room recording, online classroom recording, and other scenarios.

- APK, EXE, and web files can run on the cloud.

- The client app does not need to integrate the SDK and only needs to maintain a business backend and access the CRTR API.



Traditional hosts can only run game software locally, hardware configuration requirements, such as graphics card computing power are posed on local devices, and it is difficult for hosts to use game software during live streaming. In addition, local devices need to be powered on continuously, leading to high maintenance costs. By hosting the software on the cloud, games and live streaming-related software can run on the cloud, and game images can be pushed to a designated platform in real time. There is no need to install game software or configure the operation environment locally, and stable and clear live streaming images can be easily obtained from the cloud.

- Cooperate with multiple game CPs to help you quickly launch Danmaku-Game.

- Support control permission separation for multiplayer games/applications on the cloud, ensuring collaborative gaming by multiplayers from different locations.

- Support 24/7 clientless operation on the cloud, without needing the local devices to stay online.



After single-user/multiplayer games are uploaded to run on the cloud, hosts can start a game on any device with one click. By integrating interaction features in a live streaming room, the audience can gain the control permission of one of the roles in a multiplayer game through rewards or invitations. The game images can be viewed in the live streaming room in real time through stream push. Through this feature, scenarios such as cloud PK, cloud team-up, and cloud assistance in gameplay can be realized, enhancing the popularity and gift benefits of the live streaming room.

- Click-to-play in a live streaming room.

- Multiplayer interaction in the same session.


As 3D scenarios become more and more complex, there are higher requirements on terminals' computing power gradually. With CAR, you can run your applications or games on the cloud and easily create a web portal. Without needing to install applications or games, users can click to use applications or games on the cloud through any terminal, significantly lowering the usage requirements and enhancing the user experience.

- Support automatic application upload and automatic distribution to global nodes, ensuring deployment within 1 hour.

- Ensure consistent experience through web pages, mini programs, applications, and VR headsets.

- Ensure quick access with low requirements.