Commonly used optimization techniques in 3D modeling include:
Mesh Simplification: Reducing the number of polygons in a 3D model while maintaining its visual appearance. This is useful for improving rendering performance in real-time applications.
Texture Compression: Compressing the texture images used in 3D models to reduce their file size without significantly degrading visual quality.
Level of Detail (LOD): Creating multiple versions of a model with varying levels of detail. The simplest version is used when the model is far away, and more detailed versions are used as it gets closer.
Normal Mapping: Storing surface normal data in a texture map to simulate detailed geometry without increasing the polygon count.
Baking: Converting complex lighting and shading information into textures that can be applied to a simpler model.
Optimization for Cloud Rendering: Utilizing cloud-based rendering services to offload the computational load of rendering complex 3D models.
These techniques help in reducing the computational requirements and improving the performance of 3D applications, making them more accessible and efficient.