Object-oriented programming (OOP) in Swift involves using classes, structures, and enumerations to model real-world objects and their interactions. Here's a brief explanation with examples:
Classes are reference types that can have properties and methods. They can also inherit properties and methods from another class.
Example:
class Vehicle {
var numberOfWheels = 0
var description: String {
return "\(numberOfWheels) wheel(s)"
}
}
class Bicycle: Vehicle {
init() {
super.init()
numberOfWheels = 2
}
}
let bicycle = Bicycle()
print(bicycle.description) // Output: 2 wheel(s)
Structures are value types that can also have properties and methods, but they are passed by value rather than by reference.
Example:
struct Point {
var x: Int
var y: Int
}
var point1 = Point(x: 1, y: 2)
var point2 = point1
point2.x = 3
print(point1.x) // Output: 1
print(point2.x) // Output: 3
Enumerations allow you to define a set of related values.
Example:
enum Direction {
case north, south, east, west
}
var currentDirection = Direction.north
currentDirection = .south
Protocols define a blueprint of methods, properties, and other requirements that suit a particular task or piece of functionality.
Example:
protocol VehicleProtocol {
var numberOfWheels: Int { get }
func drive()
}
class Car: VehicleProtocol {
var numberOfWheels: Int = 4
func drive() {
print("Driving the car")
}
}
let car = Car()
car.drive() // Output: Driving the car
Inheritance allows a class to inherit properties and methods from another class, and polymorphism allows a subclass to provide its own implementation of methods that are inherited from a superclass.
Example:
class ElectricVehicle: Vehicle {
var batteryCapacity: Int
init(batteryCapacity: Int) {
self.batteryCapacity = batteryCapacity
super.init()
numberOfWheels = 4
}
func charge() {
print("Charging the battery")
}
}
let electricCar = ElectricVehicle(batteryCapacity: 100)
electricCar.charge() // Output: Charging the battery
print(electricCar.description) // Output: 4 wheel(s)
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