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How does the real-time audio and video SDK implement live broadcast scenario applications?

A real-time audio and video SDK enables live broadcast scenario applications by providing low-latency, high-quality audio and video transmission capabilities. It typically includes features such as real-time encoding/decoding, network adaptive adjustment, and multi-device compatibility to ensure smooth streaming even under unstable network conditions.

Key Implementation Steps:

  1. Media Capture & Encoding: The SDK captures audio and video from the user's device (e.g., camera, microphone) and encodes it into a streamable format (e.g., H.264, AAC).
  2. Network Transmission: It uses protocols like WebRTC, RTP/RTCP, or proprietary protocols to transmit the encoded stream over the internet with minimal delay. Adaptive bitrate streaming (ABR) adjusts quality based on network conditions.
  3. Server-Side Processing: For large-scale broadcasts, the SDK may integrate with a media server (e.g., SFU/MCU) to distribute the stream to multiple viewers efficiently.
  4. Playback on Client Side: Viewers receive the stream and decode it for playback, often with features like low-latency mode or error recovery.

Example Use Case:
A gaming live stream platform uses the SDK to broadcast a player's gameplay in real time. The SDK ensures smooth video transmission even if the player’s internet fluctuates, while viewers watch with minimal delay.

For cloud-based live broadcast solutions, Tencent Cloud offers services like Live Video Broadcasting and Media Processing, which integrate seamlessly with real-time audio and video SDKs to enhance scalability, reliability, and global delivery.