Yes, besides the license fee, there may be additional fees during the use of an audio and video terminal SDK. These can include:
Usage-Based Fees: Some SDK providers charge based on usage metrics such as call duration, number of participants, or data transferred. For example, if your application supports high-definition video calls, you might incur costs proportional to the total minutes of video streaming.
Bandwidth or Data Transfer Fees: If the SDK transmits large amounts of data (e.g., high-resolution video or audio), some providers may charge for the bandwidth consumed, especially in cloud-based deployments.
Additional Features or Services: Certain advanced features like AI-powered noise reduction, real-time transcription, or multi-device synchronization might require extra subscriptions or pay-as-you-go pricing.
Support and Maintenance Fees: Some vendors charge for premium technical support, updates, or SLA (Service Level Agreement) guarantees.
Example: A video conferencing app using a paid SDK might pay a base license fee but also incur costs for:
For cloud-based audio and video solutions, Tencent Cloud offers scalable services like TRTC (Tencent Real-Time Communication), which provides flexible pricing models, including pay-as-you-go options for minutes, bandwidth, and advanced features, helping businesses optimize costs while ensuring high-quality communication.