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What are the common bug levels in game testing?

In game testing, bugs are typically categorized into different levels based on their severity and impact on the user experience. The common bug levels include:

  1. Critical (Blocker): Bugs that prevent the game from functioning or make it unplayable. These require immediate fixes.

    • Example: A crash that occurs every time a player starts the game or a critical gameplay mechanic that fails entirely.
  2. Major (High): Bugs that significantly affect gameplay, user experience, or core functionality but do not completely block progress.

    • Example: A quest that cannot be completed due to a scripting error or a character ability that does not work as intended.
  3. Moderate (Medium): Bugs that impact usability or enjoyment but do not severely hinder gameplay.

    • Example: A graphical glitch that slightly distorts a character model or a minor UI issue that makes navigation less intuitive.
  4. Minor (Low): Bugs that have minimal impact on gameplay or user experience, often cosmetic or non-critical issues.

    • Example: A typo in a dialogue line or a small visual artifact that does not affect functionality.

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