The history of game engines dates back to the early days of video games. In the 1970s and 1980s, games were developed as monolithic programs, with all code and assets tightly integrated. Early examples like Pong and Space Invaders had no reusable engine—each game was built from scratch.
The concept of a "game engine" emerged in the 1990s as games grew more complex. Wolfenstein 3D (1992) and Doom (1993) by id Software introduced modular design, allowing developers to reuse rendering and physics systems. Later, Quake (1996) popularized the idea of a standalone engine that could power multiple games. The 2000s saw engines like Unreal Engine (1998, with major updates in the 2000s) and Unity (2005) emerge, offering cross-platform support and visual scripting tools, democratizing game development.
Example: A studio might use Unreal Engine 5 with Tencent Cloud’s GME for voice chat and cloud storage, enabling a multiplayer game with real-time ray tracing and AI-driven NPCs.