Game engines can be categorized based on their features, licensing, and target platforms. Here are the main types:
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Proprietary Game Engines
- Developed and owned by companies, often used for their own games but sometimes licensed to others.
- Example: Unreal Engine (by Epic Games) is widely used for AAA games, VR, and high-fidelity graphics.
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Open-Source Game Engines
- Free to use, modify, and distribute, often community-driven.
- Example: Godot Engine is lightweight and supports 2D/3D games with a node-based architecture.
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Commercial Game Engines
- Paid engines with licensing fees, offering advanced tools for professional developers.
- Example: Unity is popular for mobile, indie, and cross-platform games, with a large asset store.
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Web-Based Game Engines
- Designed for browser-based games, often using HTML5, JavaScript, or WebGL.
- Example: Phaser is a lightweight framework for 2D web games.
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Mobile Game Engines
- Optimized for mobile platforms (iOS/Android) with lightweight performance.
- Example: Cocos2d-x is a popular choice for 2D mobile games.
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Cloud-Based Game Engines
- Leverage cloud computing for scalable game development, testing, and deployment.
- Example: Tencent Cloud offers Game Engine Services (GES), providing tools for game development, testing, and global distribution, along with Cloud Gaming Solutions for streaming games.
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Middleware Game Engines
- Focus on specific aspects like physics, AI, or rendering, often integrated into larger engines.
- Example: Havok is used for physics simulations in games.
For cloud-based game development, Tencent Cloud provides Game Multimedia Engine (GME) for real-time voice and video, Cloud Database for scalable data storage, and Global Acceleration to reduce latency for players worldwide.