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Quick Launch

最終更新日:2024-01-26 12:00:38
    After completing a test, you can launch a web page to access your cloud application using a preset page configuration with no coding required. To do so, click Quick launch in the Operation column to configure the front-end UI and generate a page link.
    
    
    
    
    
    

    Directions

    Step 1: Select the application you want to launch

    A single-application project is only associated with one application, so there is no need to select the specific application to launch.
    A multi-application project is associated with multiple applications, so you need to select the specific application you want to launch. If you want to launch multiple applications, you can select the first application to generate a link, and then select another application to generate another link. For more information, see Description of project types and How to implement concurrency sharing.

    Step 2: Select a preset or custom configuration

    The standard preset configuration allows you to launch your page quickly. You can modify the loading page logo, main page toolbar, built-in control mode, and virtual joystick for mobile devices.
    Preset configuration: Three preset page configurations are available.
    Custom Configuration: Use a custom configuration if you want your page to display a custom logo, display only the left joystick, or if you have other custom requirements.
    If you have other special requirements, such as using a custom domain name, custom front-end display, or want to implement the Queue feature, you can integrate the SDK to develop your own front-end client and backend service. For a demo and detailed guides, see User guide.

    Preset configuration

    
    Description
    General configuration for test projects
    Displays frame rate and latency information, virtual buttons, debug panel, and other tools.
    Provided to help developers conveniently test the cloud application.
    General configuration for mouse control applications
    The Tencent Cloud logo and toolbar are hidden. Keyboard and mouse events are sent to the cloud application, and left/right virtual joysticks are enabled for users on mobile devices.
    This is suitable for applications that only natively support keyboard and mouse controls. For users on mobile devices, a virtual joystick mapped to the WASD and Space keys needs to be displayed to allow the user to move around and jump.
    General configuration for multi-touch applications
    The Tencent Cloud logo and toolbar are hidden. Touch events are sent to the cloud application, and mobile devices do not use the CAR virtual joystick plugin.
    Note:
    This is only suitable for applications that natively support touch controls. The application must be capable of managing touch window messages in Windows, and it has been locally tested with a physical Windows touch screen device to ensure successful operation. It is NOT advisable to rely on mouse-to-touch conversion within UE or Unity engines for testing touch message handling, as touch behavior on touch screen devices may behave unpredictably.
    If the application only natively supports mouse and keyboard commands, this configuration will not work for implementing touch controls. You can integrate the SDK and use the onTouchEvent callback to obtain the corresponding touch point coordinates and send keyboard/mouse commands as touch commands.
    

    Custom configuration

    
    Description
    Loading page logo
    You can use a custom logo by entering the URL for the logo image, (for example, https://qcloudimg.tencent-cloud.cn/raw/5e1434b0dd32f26d9f064853aef02a33.png). The recommended logo dimensions are 90px (height) x 360px (width).
    Toolbar displayed on the main page
    Mobile tools include frame rate and latency information, full screen switch (only supports Android; iOS does not support full screen due to system limitations), rotate, mic switch, virtual joystick switch, virtual keyboard switch, debug panel, application restart, and application close.
    PC tools include frame rate and latency information, full screen switch, debug panel, application restart, and application close.
    Application built-in control modes
    Keyboard + mouse: Select if the application natively accepts keyboard and mouse commands to control the application. This typically requires the CAR virtual joystick plugin in order to accommodate users on mobile devices.
    Touch: Select if the application natively accepts touch commands for control and does not require the CAR virtual joystick plugin. The application must be capable of managing touch window messages in Windows, and it has been locally tested with a physical Windows touch screen device to ensure successful operation. It is NOT advisable to rely on mouse-to-touch conversion within UE or Unity engines for testing touch message handling, as touch behavior on touch screen devices may behave unpredictably.
    How to implement multi-touch if the application only supports mouse and keyboard commands? You need to integrate the SDK and use the onTouchEvent callback to obtain the corresponding touch point coordinates and send keyboard/mouse commands as touch commands.
    
    Mobile virtual joystick
    Left joystick: Sends keyboard WASD commands to the cloud application, usually used to control left/right/up/down movements.
    Right joystick: Sends keyboard Space key commands to the cloud application, usually used to jump.
    
    
    

    Advanced settings

    
    Description
    Landscape mode (default for mobile devices)
    When enabled, the cloud rendered image will be displayed in landscape mode by default on mobile devices. This is typically enabled for applications and games whose display width is greater than the display height.
    Mic enabled by default
    When enabled, sound from the end user's microphone will be sent to the cloud application by default (requires end-user device support, such as Chrome requiring permission to use a microphone). This is typically enabled for applications and games that feature voice communication, such as group conferences and interactive live streaming applications.
    
    
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