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关于腾讯特效 SDK V3.5 版本更新公告
关于腾讯特效 SDK V3.0 版本相关接口及素材变更公告
//XmagicApi.java//featureName = XmagicConstant.FeatureName.ANIMOJI_52_EXPRESSIONpublic void setFeatureEnableDisable(String featureName, boolean enable);
//XmagicApi.javavoid setYTDataListener(XmagicApi.XmagicYTDataListener ytDataListener)public interface XmagicYTDataListener {void onYTDataUpdate(String data)}
void setAIDataListener(XmagicApi.OnAIDataListener aiDataListener)public interface OnAIDataListener {void onFaceDataUpdated(List<TEFaceData> faceDataList);void onHandDataUpdated(List<TEHandData> handDataList);void onBodyDataUpdated(List<TEBodyData> bodyDataList);void onAIDataUpdated(String data); //此方法是3.0.0版本新增方法,数据结构和之前XmagicYTDataListener接口的数据保持一致}
{"face_info":[{"trace_id":5,"face_256_point":[180.0,112.2,...],"face_256_visible":[0.85,...],"out_of_screen":true,"left_eye_high_vis_ratio:1.0,"right_eye_high_vis_ratio":1.0,"left_eyebrow_high_vis_ratio":1.0,"right_eyebrow_high_vis_ratio":1.0,"mouth_high_vis_ratio":1.0,"expression_weights":[0.12,-0.32...]},...]}
{"eyeBlinkLeft","eyeLookDownLeft","eyeLookInLeft","eyeLookOutLeft","eyeLookUpLeft","eyeSquintLeft","eyeWideLeft","eyeBlinkRight","eyeLookDownRight","eyeLookInRight","eyeLookOutRight","eyeLookUpRight","eyeSquintRight","eyeWideRight","jawForward","jawLeft","jawRight","jawOpen","mouthClose","mouthFunnel","mouthPucker","mouthRight","mouthLeft","mouthSmileLeft","mouthSmileRight","mouthFrownRight","mouthFrownLeft","mouthDimpleLeft","mouthDimpleRight","mouthStretchLeft","mouthStretchRight","mouthRollLower","mouthRollUpper","mouthShrugLower","mouthShrugUpper","mouthPressLeft","mouthPressRight","mouthLowerDownLeft","mouthLowerDownRight","mouthUpperUpLeft","mouthUpperUpRight","browDownLeft","browDownRight","browInnerUp","browOuterUpLeft","browOuterUpRight","cheekPuff","cheekSquintLeft","cheekSquintRight","noseSneerLeft","noseSneerRight","tongueOut"}Was this page helpful?
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