tencent cloud

Cloud Application Rendering

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Product Introduction
Overview
Basic Concepts
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Use Cases
Purchase Guide
Billing Overview
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Basic Technical Concepts
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Console Guide
Application Management
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Stream Push Service
Concurrency Management
Multiplayer Interaction
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Practical Tutorial
How to Implement Cloud-Native Recording
How to Implement Application Upload and Version Update via CAR-CLI
How to Implement Concurrency Sharing
How to Implement Mobile Chinese Input
How ‍to ‍Push ‍‍Cloud ‍Video Streams to CSS
How to Implement Multi-Person Interaction
How to Implement Live Room Interaction ‍with On-Screen Comments
Configuring and Using Cloud Browser
SDK Documentation
JavaScript SDK
SDK for Android
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API Documentation
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Introduction
API Category
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Project Management APIs
Concurrency Management APIs
Stream Push Service APIs
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Basic Concepts

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마지막 업데이트 시간: 2024-01-26 11:54:09

Real-Time Cloud Rendering

Real-Time Cloud Rendering runs your application client (application with an engine such as UE or Unity) on a cloud computing resource with GPU and enables users to access the cloud application through a video stream.

CAR concurrency

In CAR, a concurrency represents the collection of virtual computing resources, including CPU, bandwidth, disk, and GPU, required for one user to render your application content. When you purchase a concurrency pack, you can select the resources and the number of concurrencies. Each concurrency supports one user to access your application. Currently, concurrency packs are prepaid in a monthly or daily subscribed manner.

Application upload

In the CAR console, you can upload your application and perform operations such as update and version management.

Project management

A project is a direct management object for Real-Time Cloud Rendering maintenance. A project needs to be associated with an application, and you can allocate a concurrency pack to a project based on your business needs.

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