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Voice Chat

Last updated: 2022-11-24 15:19:31

    This document describes how to access and debug GME client APIs for the voice chat feature for Windows.

    Key Considerations for Using GME

    GME provides the real-time voice, voice message, and speech-to-text conversion services, which all depend on core APIs such as Init and Poll.

    Key notes

    • You have created a GME application and obtained the AppID and Key of the SDK as instructed in Activating Services.
    • You have activated the real-time voice, voice message, and speech-to-text services of GME as instructed in Activating Services.
    • Configure your project before using GME; otherwise, the SDK will not take effect.
    • After a GME API is called successfully, QAVError.OK will be returned with the value being 0.
    • GME APIs should be called in the same thread.
    • The Poll API should be called periodically for GME to trigger event callbacks.
    • For detailed error code, please see Error CodesErrorCode.

    Connecting to the SDK

    Directions

    Key processes involved in SDK connection are as follows:

    C++ classes

    Class Description
    ITMGContext Key APIs
    ITMGDelegate Callback APIs
    ITMGRoom Room APIs
    ITMGRoomManager Room management APIs as described in Integrating GME Chat Room Management
    ITMGAudioCtrl Audio APIs
    ITMGAudioEffectCtrl Sound effect and accompaniment APIs
    ITMGPTT Voice message and speech-to-text conversion APIs

    Key APIs

    API Description
    Init Initializes GME
    Poll Triggers event callback
    Pause Pauses the system
    Resume Resumes the system
    Uninit Uninitializes GME

    Imported header files

    You need to import the header file tmg_sdk.h first before you can access GME. The classes in the header file inherit ITMGDelegate for message delivery and callback.

    Sample code

    #include "auth_buffer.h"
    #include "tmg_sdk.h"
    #include "AdvanceHeaders/tmg_sdk_adv.h"
    #include <vector>
    

    Callback

    Setting callback sample

    // When initializing the SDK
    m_pTmgContext = ITMGContextGetInstance();
    m_pTmgContext->SetTMGDelegate(this);
    // In the destructor
    CTMGSDK_For_AudioDlg::~CTMGSDK_For_AudioDlg()
    {
        ITMGContextGetInstance()->SetTMGDelegate(NULL);
    }
    

    Message delivery

    The API class uses the Delegate method to send callback notifications to the application. ITMG_MAIN_EVENT_TYPE indicates the message type. The data on Windows is in json string format. For the key-value pairs, please see the relevant documentation.

    // Declaration in the header file
    virtual void OnEvent(ITMG_MAIN_EVENT_TYPE eventType,const char* data);
    // Sample code
    void CTMGSDK_For_AudioDlg::OnEvent(ITMG_MAIN_EVENT_TYPE eventType, const char* data)
    {
        switch(eventType)
        {
        case ITMG_MAIN_EVENT_TYPE_XXXX_XXXX:
            {
                // Process the callback
            }
            break;
        }
    }
    

    Getting singleton

    The GME SDK is provided in the form of a singleton, all calls begin with ITMGContext, and callbacks are passed to the application through ITMGDelegate, which should be configured first.

    Sample code

    ITMGContext* m_pTmgContext;
    m_pTmgContext->Init(AppID, OpenID);
    

    Initializing SDK

    You need to initialize the SDK through the Init API before you can use the real-time voice, voice message, and speech-to-text services. The Init API must be called in the same thread as other APIs. We recommend you call all APIs in the main thread.

    API prototype

    ITMGContext virtual int Init(const char* sdkAppId, const char* openId)
    
    Parameter Type Description
    sdkAppId const char* AppID provided in the GME console, which can be obtained as instructed in Activating Services.
    openID const char* openID can only be in Int64 type, which is passed in after being converted to a const char*. You can customize its rules, and it must be unique in the application. To pass in openID as a string, submit a ticket for application.

    Returned values

    Returned Value Description
    AV_OK = 0 Initialized SDK successfully.
    AV_ERR_SDK_NOT_FULL_UPDATE=7015 Checks whether the SDK file is complete. It is recommended to delete it and then import the SDK again.
    Notes on 7015 error code
    • The 7015 error code is judged by md5. If this error is reported during integration, please check the integrity and version of the SDK file as prompted.
    • The returned value AV_ERR_SDK_NOT_FULL_UPDATE is only a reminder but will not cause an initialization failure.
    • Due to the third-party reinforcement, Unity packaging mechanism and other factors, the md5 of the library file will be affected, resulting in misjudgment. Please ignore this error in the logic for official release, and try to avoid displaying it in the UI.

    Sample code

    #define SDKAPPID3RD "14000xxxxx"
    cosnt char* openId="10001";
    ITMGContext* context = ITMGContextGetInstance();
    context->Init(SDKAPPID3RD, openId);
    

    Triggering event callback

    Event callbacks can be triggered by periodically calling the Poll API in update. Poll is the message pump of GME, and the Poll API should be called periodically for GME to trigger event callbacks; otherwise, the entire SDK service will run exceptionally.
    You can refer to the EnginePollHelper.cpp file in the demo.

    Calling the `Poll` API periodically

    The Poll API must be called periodically and in the main thread to avoid abnormal API callbacks.

    API prototype

    class ITMGContext {
    protected:
      virtual ~ITMGContext() {}
    public:        
      virtual void Poll()= 0;
    }
    

    Sample code

    // Declaration in the header file
    // Code implementation
    void TMGTestScene::update(float delta)
    {
      ITMGContextGetInstance()->Poll();
    }
    

    Pausing the system

    When a Pause event occurs in the system, the engine should also be notified for pause. If you do not need the background to play back the audio in the room, please call Pause API to pause the GME service.

    API prototype

    ITMGContext int Pause()
    

    Resuming the system

    When a Resume event occurs in the system, the engine should also be notified for resumption. The Resume API only supports resuming voice chat.

    API prototype

    ITMGContext int Resume()
    

    Uninitializing SDK

    This API is used to uninitialize the SDK to make it uninitialized. If the game business account is bound to openid, switching game account requires uninitializing GME and then using the new openid to initialize again.

    API prototype

    ITMGContext int Uninit()
    

    Voice Chat Room APIs

    You should initialize and call the SDK to enter a room before voice chat can start.
    If you have any questions when using the service, please see FAQs About Voice Chat.

    API Description
    GenAuthBuffer Calculates the local authentication key
    EnterRoom Enters a room
    ExitRoom Exits the room
    IsRoomEntered Determines whether room entry is successful
    SwitchRoom Switches the room quickly

    Local authentication key calculation

    Generate AuthBuffer for encryption and authentication of relevant features. For release in the production environment, please use the backend deployment key as detailed in Authentication Key.

    API prototype

    int  QAVSDK_AuthBuffer_GenAuthBuffer(unsigned int dwSdkAppID, const char* strRoomID, const char* strOpenID,
    const char* strKey, unsigned char* strAuthBuffer, unsigned int bufferLength);
    
    Parameter Type Description
    dwSdkAppID unsigned int AppId from the Tencent Cloud console
    strRoomID const char* Room ID, which can contain up to 127 characters.
    strOpenID const char* User ID, which is the same as openID during initialization.
    strKey const char* Permission key from the Tencent Cloud console
    strAuthBuffer const char* Returned authbuff
    bufferLength int Length of the authbuff passed in. 500 is recommended.

    Sample code

    unsigned int bufferLen = 512;
    unsigned char retAuthBuff[512] = {0};
    QAVSDK_AuthBuffer_GenAuthBuffer(atoi(SDKAPPID3RD), roomId, "10001", AUTHKEY,retAuthBuff,bufferLen);
    

    Entering a room

    This API is used to enter a room with the generated authentication information. The mic and speaker are not enabled by default after room entry.

    Note
    • If the room entry callback result is 0, the room entry is successful. If 0 is returned from the EnterRoom API, it doesn't necessarily mean that the room entry is successful.
    • The audio type of the room is determined by the first user entering the room. After that, if a member in the room changes the room type, it will take effect for all members there. For example, if the first user entering the room uses the smooth sound quality, and the second user entering the room uses the HD sound quality, the room audio type of the second user will change to the smooth sound quality. Only after a member in the room calls the ChangeRoomType API will the audio type of the room be changed.

    API prototype

    ITMGContext virtual int EnterRoom(const char*  roomID, ITMG_ROOM_TYPE roomType, const char* authBuff, int buffLen)
    
    Parameter Type Description
    roomID const char* Room ID, which can contain up to 127 characters.
    roomType ITMG_ROOM_TYPE Room type. We recommend you select ITMG_ROOM_TYPE_FLUENCY for games. For more information on room audio types, see Sound Quality.
    authBuffer const char* Authentication key
    buffLen int Authentication key length

    Sample code

    ITMGContext* context = ITMGContextGetInstance();
    context->EnterRoom(roomID, ITMG_ROOM_TYPE_FLUENCY, (char*)retAuthBuff,bufferLen);
    

    Callback for room entry

    After the user enters the room, the message ITMG_MAIN_EVENT_TYPE_ENTER_ROOM will be sent and identified in the OnEvent function for callback and processing. A successful callback means that the room entry is successful, and the billing starts.

    Sample code

    void TMGTestScene::OnEvent(ITMG_MAIN_EVENT_TYPE eventType,const char* data){
        switch (eventType) {
            case ITMG_MAIN_EVENT_TYPE_ENTER_ROOM:
            {
                ListMicDevices();
                ListSpeakerDevices();
                    std::string strText = "EnterRoom complete: ret=";
                strText += data;
                m_EditMonitor.SetWindowText(MByteToWChar(strText).c_str());
                }
        }
    }
    

    Data details

    Message Data Sample
    ITMG_MAIN_EVENT_TYPE_ENTER_ROOM result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT result; error_info {"error_info":"waiting timeout, please check your network","result":0}

    If the network is disconnected, there will be a disconnected callback prompt ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT. At this time, the SDK will automatically reconnect, and the callback is ITMG_MAIN_EVENT_TYPE_RECONNECT_START. When the reconnection is successful, there will be a callback ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS.

    Error codes

    Error Code Value Cause and Suggested Solution
    7006 Authentication failed
  • The AppID does not exist or is incorrect.
  • An error occurred while authenticating the authbuff.
  • Authentication expired.
  • The OpenId does not meet the specification.
  • 7007 Already in another room.
    1001 The user was already in the process of entering a room but repeated this operation. It is recommended not to call the room entering API until the room entry callback is returned.
    1003 The user was already in the room and called the room entering API again.
    1101 Make sure that the SDK is initialized, OpenId complies with the rules, the APIs are called in the same thread, and the Poll API is called normally.

    Exiting a room

    This API is used to exit the current room. It is an async API. The returned value AV_OK indicates a successful async delivery. If there is a scenario in the application where room entry is performed immediately after room exit, you don't need to wait for the RoomExitComplete callback notification from the ExitRoom API; instead, you can directly call the EnterRoom API.

    API prototype

    ITMGContext virtual int ExitRoom()
    

    Sample code

    ITMGContext* context = ITMGContextGetInstance();
    context->ExitRoom();
    

    Callback for room exit

    After the user exits a room, a callback will be returned with the message being ITMG_MAIN_EVENT_TYPE_EXIT_ROOM.

    Sample code

    void TMGTestScene::OnEvent(ITMG_MAIN_EVENT_TYPE eventType,const char* data){
    switch (eventType) {
            case ITMG_MAIN_EVENT_TYPE_EXIT_ROOM:
    {
    // Process
    break;
    }
    }
    }
    

    Data details

    Message Data Sample
    ITMG_MAIN_EVENT_TYPE_EXIT_ROOM result; error_info {"error_info":"","result":0}

    Determining whether user has entered room

    This API is used to determine whether the user has entered a room. A value in bool type will be returned. Do not call this API during room entry.

    API prototype

    ITMGContext virtual bool IsRoomEntered()
    

    Sample code

    ITMGContext* context = ITMGContextGetInstance();
    context->IsRoomEntered();
    

    Switching room

    User can call this API to quickly switch the voice chat room after entering the room. After the room is switched, the device is not reset, that is, if the microphone is already enabled in this room, the microphone will keep enabled after the room is switched.
    The callback for quickly switching rooms is ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM, and the fields are error_info and result.

    API prototype

    ITMGContext virtual int SwitchRoom(const char* targetRoomID, const char* authBuff, int buffLen);
    

    Type descriptions

    Parameter Type Description
    targetRoomID const char* ID of the room to enter
    authBuffer const char* Generates a new authentication key with the ID of the room to enter
    buffLen int Authentication key length

    Room Status Maintenance

    APIs in this section are used to display speaking members and members entering or exiting the room and mute a member in the room at the business layer.

    API/Notification Description
    ITMG_MAIN_EVNET_TYPE_USER_UPDATE The member status changed
    AddAudioBlackList Mutes a member in the room
    RemoveAudioBlackList Unmutes a user

    Notification events of member room entry and speaking status

    This API is used to obtain the user speaking in the room and display it in the UI, and to send a notification when someone entering or exiting the room.
    Notification for this event will be sent only when the status changes. To get member status in real time, cache the notification when it is received at a higher layer. The event message is ITMG_MAIN_EVNET_TYPE_USER_UPDATE, where the data contains event_id and user_list. The event message will be identified in the OnEvent function.
    Notifications for audio events are subject to a threshold, and a notification will be sent only when this threshold is exceeded. The notification "A member has stopped sending audio packets" will be sent if no audio packets are received in more than two seconds.

    event_id Description Maintenance
    ITMG_EVENT_ID_USER_ENTER Return the openid of the member entering the room. Member list
    ITMG_EVENT_ID_USER_EXIT Return the openid of the member exiting the room. Member list
    ITMG_EVENT_ID_USER_HAS_AUDIO Return the openid of the member sending audio packets in the room. This event can be used to determine whether a user is speaking and display the voiceprint effect. Chat member list
    ITMG_EVENT_ID_USER_NO_AUDIO Return the openid of the member stopping sending audio packets in the room. Chat member list

    Sample code

    void TMGTestScene::OnEvent(ITMG_MAIN_EVENT_TYPE eventType,const char* data){
    switch (eventType) {
               case ITMG_MAIN_EVNET_TYPE_USER_UPDATE:
        {
        // Process
        // Parse the parameter to get `eventID` and `user_list`
            switch (eventID)
                {
                case ITMG_EVENT_ID_USER_ENTER:
                     // A member enters the room
                     break;
                case ITMG_EVENT_ID_USER_EXIT:
                     // A member exits the room
                break;
            case ITMG_EVENT_ID_USER_HAS_AUDIO:
                // A member sends audio packets
                break;
            case ITMG_EVENT_ID_USER_NO_AUDIO:
                // A member stops sending audio packets
                break;
                default:
                break;
            }
        break;
        }
    }
    }
    

    Muting a member in the room

    This API is used to add an ID to the audio data blocklist. This operation blocks audio from someone and only applies to the local device without affecting other devices. The returned value 0 indicates that the call is successful. Assume that users A, B, and C are all speaking using their mic in a room:

    • If A blocks C, A can only hear B;
    • If B blocks neither A nor C, B can hear both of them;
    • If C blocks neither A nor B, C can hear both of them.

    This API is suitable for scenarios where a user is muted in a room.

    API prototype

    ITMGContext ITMGAudioCtrl int AddAudioBlackList(const char* openId)
    
    Parameter Type Description
    openId char* openid of the user to be blocked

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->AddAudioBlackList(openId);
    

    Unmuting

    This API is used to remove an ID from the audio data blacklist. A returned value of 0 indicates the call is successful.

    API prototype

    ITMGContext ITMGAudioCtrl int RemoveAudioBlackList(const char* openId)
    
    Parameter Type Description
    openId char* ID to be unblocked

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->RemoveAudioBlackList(openId);
    

    Voice Chat Capturing APIs

    • The voice chat APIs can only be called after SDK initialization and room entry.
    • When the user clicks the button of enabling/disabling the mic or speaker on the UI, we recommend you call the EnableMic or EnableSpeaker API.
    • To enable the user to press the mic button on the UI to speak and release it to stop speaking, we recommend you call EnableAudioCaptureDevice once during room entry and call EnableAudioSend to enable the user to speak while pressing the button.
    API Description
    EnableMic Enables/Disables the mic
    GetMicState Gets the mic status
    EnableAudioCaptureDevice Enables/Disables the capturing device
    IsAudioCaptureDeviceEnabled Gets the capturing device status
    EnableAudioSend Enables/Disables audio upstreaming
    IsAudioSendEnabled Gets the audio upstreaming status
    GetMicLevel Gets the real-time mic volume level
    GetSendStreamLevel Gets real-time audio upstreaming volume
    SetMicVolume Sets the mic volume level
    GetMicVolume Gets the mic volume level

    Enabling or disabling mic

    This API is used to enable/disable the mic. The mic and speaker are not enabled by default after room entry. EnableMic = EnableAudioCaptureDevice + EnableAudioSend

    API prototype

    ITMGAudioCtrl virtual int EnableMic(bool bEnabled)
    
    Parameter Type Description
    bEnabled bool To enable the mic, set this parameter to true, otherwise, set it to false.

    Sample code

    // Enable mic
    ITMGContextGetInstance()->GetAudioCtrl()->EnableMic(true);
    

    Getting the mic status

    This API is used to get the mic status. The returned value 0 indicates that the mic is off, while 1 is on.

    API prototype

    ITMGAudioCtrl virtual int GetMicState()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->GetMicState();
    

    Enabling or disabling capturing device

    This API is used to enable/disable a capturing device. The device is not enabled by default after room entry.

    • This API can only be called after room entry. The device will be disabled automatically after room exit.
    • Operations such as permission application and volume type adjustment will generally be performed when a capturing device is enabled on a mobile device.

    API prototype

    ITMGAudioCtrl virtual int EnableAudioCaptureDevice(bool enable)
    
    Parameter Type Description
    enable bool To enable the capturing device, set this parameter to true, otherwise, set it to false.

    Sample code

    // Enable capturing device
    ITMGContextGetInstance()->GetAudioCtrl()->EnableAudioCaptureDevice(true);
    

    Getting the capturing device status

    This API is used to get the status of a capturing device.

    API prototype

    ITMGContext virtual bool IsAudioCaptureDeviceEnabled()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->IsAudioCaptureDeviceEnabled();
    

    Enabling or disabling audio upstreaming

    This API is used to enable/disable audio upstreaming. If a capturing device is already enabled, it will send captured audio data; otherwise, it will remain mute. For more information on how to enable/disable the capturing device, please see the EnableAudioCaptureDevice API.

    API prototype

    ITMGContext  virtual int EnableAudioSend(bool bEnable)
    
    Parameter Type Description
    bEnable bool To enable audio upstreaming, set this parameter to true; otherwise, set it to false.

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->EnableAudioSend(true);
    

    Getting audio upstreaming status

    This API is used to get the status of audio upstreaming.

    API prototype

    ITMGContext virtual bool IsAudioSendEnabled()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->IsAudioSendEnabled();
    

    Getting the real-time mic volume

    This API is used to get the real-time mic volume. An int-type value in the range of 0-100 will be returned. It is recommended to call this API once every 20 ms.

    API prototype

    ITMGAudioCtrl virtual int GetMicLevel()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->GetMicLevel();
    

    Getting the real-time audio upstreaming volume

    This API is used to get the local real-time audio upstreaming volume. An int-type value in the range of 0-100 will be returned.

    API prototype

    ITMGAudioCtrl virtual int GetSendStreamLevel()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->GetSendStreamLevel();
    

    Setting the mic software volume

    This API is used to set the mic volume level. The corresponding parameter is volume, which is equivalent to attenuating or gaining the captured sound.

    API prototype

    ITMGAudioCtrl virtual int SetMicVolume(int vol)
    
    Parameter Type Description
    vol int Value range: 0–200. Default value: 100. 0 indicates that the audio is mute, while 100 indicates that the volume level remains unchanged.

    Sample code

    int micVol = (int)(value * 100);
    ITMGContextGetInstance()->GetAudioCtrl()->SetMicVolume(vol);
    

    Getting the mic software volume

    This API is used to obtain the microphone volume. An "int" value is returned. Value 101 represents API SetMicVolume has not been called.

    API prototype

    ITMGAudioCtrl virtual int GetMicVolume()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->GetMicVolume();
    

    Voice Chat Playback APIs

    API Description
    EnableSpeaker Enables/Disables the speaker
    GetSpeakerState Gets the speaker status
    EnableAudioPlayDevice Enables/Disables the playback device
    IsAudioPlayDeviceEnabled Gets playback device status
    EnableAudioRecv Enables/Disables audio downstreaming
    IsAudioRecvEnabled Gets the audio downstreaming status
    GetSpeakerLevel Gets the real-time speaker volume level
    GetRecvStreamLevel Gets the real-time downstreaming audio volume levels of other members in the room
    SetSpeakerVolume Sets the speaker volume level
    GetSpeakerVolume Gets the speaker volume level

    Enabling or disabling speaker

    This API is used to enable/disable the speaker. EnableSpeaker = EnableAudioPlayDevice + EnableAudioRecv

    API prototype

    ITMGAudioCtrl virtual int EnableSpeaker(bool enable)
    
    Parameter Type Description
    enable bool To disable the speaker, set this parameter to false; otherwise, set it to true.

    Sample code

    // Enable the speaker
    ITMGContextGetInstance()->GetAudioCtrl()->EnableSpeaker(true);
    

    Getting the speaker status

    This API is used to get the speaker status. 0 indicates that the speaker is off, and 1 is on.

    API prototype

    ITMGAudioCtrl virtual int GetSpeakerState()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->GetSpeakerState();
    

    Enabling or disabling playback device

    This API is used to enable/disable a playback device.

    API prototype

    ITMGAudioCtrl virtual int EnableAudioPlayDevice(bool enable) 
    
    Parameter Type Description
    enable bool To disable the playback device, set this parameter to false; otherwise, set it to true.

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->EnableAudioPlayDevice(true);
    

    Getting the playback device status

    This API is used to get the status of a playback device.

    API prototype

    ITMGAudioCtrl virtual bool IsAudioPlayDeviceEnabled()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->IsAudioPlayDeviceEnabled();
    

    Enabling or disabling audio downstreaming

    This API is used to enable/disable audio downstreaming. If a playback device is already enabled, it will play back audio data from other members in the room; otherwise, it will remain mute. For more information on how to enable/disable the playback device, please see the EnableAudioPlayDevice API.

    API prototype

    ITMGAudioCtrl virtual int EnableAudioRecv(bool enable)
    
    Parameter Type Description
    enable bool To enable audio downstreaming, set this parameter to true; otherwise, set it to false.

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->EnableAudioRecv(true);
    

    Getting audio downstreaming status

    This API is used to get the status of audio downstreaming.

    API prototype

    ITMGAudioCtrl virtual bool IsAudioRecvEnabled() 
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->IsAudioRecvEnabled();
    

    Getting the real-time speaker volume

    This API is used to get the real-time speaker volume. An int-type value will be returned to indicate the volume. It is recommended to call this API once every 20 ms.

    API prototype

    ITMGAudioCtrl virtual int GetSpeakerLevel()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->GetSpeakerLevel();
    

    Getting the real-time downstreaming audio levels of other members in room

    This API is used to get the real-time audio downstreaming volume of other members in the room. An int-type value will be returned. Value range: 0-200.

    API prototype

    ITMGAudioCtrl virtual int GetRecvStreamLevel(const char* openId)
    
    Parameter Type Description
    openId char* openId of other members in the room

    Sample code

    iter->second.level = ITMGContextGetInstance()->GetAudioCtrl()->GetRecvStreamLevel(iter->second.openid.c_str());
    

    Dynamically setting the volume of a member of the room

    This API is used to set the volume of a member in the room. It takes effect only on the local.

    API prototype

    ITMGAudioCtrl virtual int SetSpeakerVolumeByOpenID(const char* openId, int vol) = 0;
    
    Parameter Type Description
    openId const char* OpenID of the user whose volume level needs to be set
    vol int Percentage. Recommended value range: 0–200. Default value: 100.

    Getting volume percentage

    This API is used to get the volume level set by SetSpeakerVolumeByOpenID.

    API prototype

    ITMGAudioCtrl virtual int GetSpeakerVolumeByOpenID(const char* openId) = 0;
    
    Parameter Type Description
    openId const char* OpenID of the user whose volume level needs to be set

    Returned values

    API returns volume percentage set by OpenID, where 100 is by default.

    Setting the speaker volume

    This API is used to set the speaker volume.

    API prototype

    ITMGAudioCtrl virtual int SetSpeakerVolume(int vol)
    
    Parameter Type Description
    vol int Volume level. Value range: 0–200. Default value: 100. 0 indicates that the audio is mute, while 100 indicates that the volume level remains unchanged.

    Sample code

    int vol = 100;
    ITMGContextGetInstance()->GetAudioCtrl()->SetSpeakerVolume(vol);
    

    Getting the speaker volume

    This API is used to get the speaker volume. An int-type value will be returned to indicate the volume. 101 indicates that the SetSpeakerVolume API has not been called.
    "Level" indicates the real-time volume, and "Volume" the speaker volume. The final volume = Level * Volume%. For example, if the "Level" is 100 and "Volume" is 60, the final volume is "60".

    API prototype

    ITMGAudioCtrl virtual int GetSpeakerVolume()
    

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->GetSpeakerVolume();
    

    Advanced APIs

    Enabling in-ear monitoring

    This API is used to enable in-ear monitoring. You need to call EnableLoopBack+EnableSpeaker before you can hear your own voice.

    API prototype

    ITMGAudioCtrl virtual int EnableLoopBack(bool enable)
    
    Parameter Type Description
    enable bool Specifies whether to enable

    Sample code

    ITMGContextGetInstance()->GetAudioCtrl()->EnableLoopBack(true);
    

    Getting user's room audio type

    This API is used to get a user's room audio type. The returned value is the room audio type. Value 0 indicates that an error occurred while getting the user's room audio type. For room audio types, please see the EnterRoom API.

    API prototype

    class ITMGRoom {
    public:
    virtual ~ITMGRoom() {} ;
    virtual int GetRoomType() = 0;
    };
    

    Sample code

    ITMGContext* context = ITMGContextGetInstance();
    ITMGContextGetInstance()->GetRoom()->GetRoomType();
    

    Getting the room ID

    This API is used to get the voice chat room ID and can be called only after a successful room entry.

    API prototype

    ITMGRoom virtual int GetRoomID(char* pBuffer, int nLength) = 0;
    
    Parameter Type Description
    pBuffer char* It is used to receive the returned roomid.
    nLength int pBuffer length. Value range: 128–256.

    Modifying user's room audio type

    This API is used to modify a user's room audio type. For the result, please see the callback event. The event type is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE. The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there.

    API prototype

    IITMGContext TMGRoom public int ChangeRoomType((ITMG_ROOM_TYPE roomType)
    
    Parameter Type Description
    roomType ITMG_ROOM_TYPE Room type to be switched to the target type. For room audio types, please see the EnterRoom API.

    Sample code

    ITMGContext* context = ITMGContextGetInstance();
    ITMGContextGetInstance()->GetRoom()->ChangeRoomType(ITMG_ROOM_TYPE_FLUENCY);
    

    Data details

    Message Data Sample
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE result; error_info; new_room_type {"error_info":"","new_room_type":0,"result":0}

    Callback for modifying the room type

    After the room type is set, the event message ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE will be returned in the callback. The returned parameters include result, error_info, and new_room_type. The new_room_type represents the following information. The event message will be identified in the OnEvent function.

    Event Subtype Parameter Description
    ITMG_ROOM_CHANGE_EVENT_ENTERROOM 1 The existing audio type is inconsistent with and changed to that of the entered room.
    ITMG_ROOM_CHANGE_EVENT_START 2 A user is already in the room and the audio type starts changing (e.g., calling the ChangeRoomType API to change the audio type).
    ITMG_ROOM_CHANGE_EVENT_COMPLETE 3 A user is already in the room, and the audio type has been changed.
    ITMG_ROOM_CHANGE_EVENT_REQUEST 4 A room member calls the ChangeRoomType API to request a change of room audio type.

    Sample code

    void TMGTestScene::OnEvent(ITMG_MAIN_EVENT_TYPE eventType,const char* data){
    if (ITMGContext.ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE == type)
        {
    // Process room type events
    }
    }
    

    The monitoring event of room call quality

    This is the quality monitoring event, which is triggered once every two seconds after room entry, and its message is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY. The returned parameters include weight, loss, and delay, which are as detailed below:

    Parameter Type Description
    weight int Value range: 1-50. 50 indicates excellent sound quality, 1 indicates very poor (barely usable) sound quality, and 0 represents an initial meaningless value. Generally, if the value is below 30, the business layer will remind users that the network is poor and recommend them to switch the network.
    loss double Upstream packet loss rate
    delay int Voice chat delay in ms

    Getting version number

    This API is used to get the SDK version number for analysis.

    API prototype

    ITMGContext virtual const char* GetSDKVersion()
    
    

    Sample code

    ITMGContextGetInstance()->GetSDKVersion();
    

    Checking mic status

    Function prototype

    ITMGContext virtual ITMG_CHECK_MIC_STATUS CheckMic() = 0;
    

    Returned value handling

    Returned Value Description Handling
    ITMG_CHECK_MIC_STATUS_AVAILABLE = 0 Normally available No handling required
    ITMG_CHECK_MIC_STATUS_NO_GRANTED = 2 Access not obtained/denied The access permission needs to be obtained before the mic is enabled
    ITMG_CHECK_MIC_STATUS_INVALID_MIC = 3 No device available Generally, this error will be reported on PCs when no mics are available. Prompt the user to insert a headset or mic
    ITMG_CHECK_MIC_STATUS_NOT_INIT = 5 Not initialized Call EnableMic after Init

    Setting log printing level

    This API is used to set the level of logs to be printed, and needs to be called before the initialization. It is recommended to keep the default level.

    API prototype

    ITMGContext int SetLogLevel(ITMG_LOG_LEVEL levelWrite, ITMG_LOG_LEVEL levelPrint)
    

    Parameter description

    Parameter Type Description
    levelWrite ITMG_LOG_LEVEL Sets the level of logs to be written. TMG_LOG_LEVEL_NONE indicates not to write. Default value: TMG_LOG_LEVEL_INFO
    levelPrint ITMG_LOG_LEVEL Sets the level of logs to be printed. TMG_LOG_LEVEL_NONE indicates not to print. Default value: TMG_LOG_LEVEL_ERROR

    ITMG_LOG_LEVEL is as detailed below:

    ITMG_LOG_LEVEL Description
    TMG_LOG_LEVEL_NONE Does not print logs
    TMG_LOG_LEVEL_ERROR Prints error logs (default)
    TMG_LOG_LEVEL_INFO Prints info logs
    TMG_LOG_LEVEL_DEBUG Prints debug logs
    TMG_LOG_LEVEL_VERBOSE Prints verbose logs

    Sample code

    ITMGContextGetInstance()->SetLogLevel(TMG_LOG_LEVEL_INFO,TMG_LOG_LEVEL_INFO);
    

    Setting the log printing path

    This API is used to set the log printing path. The default path is as follows. It needs to be called before Init.

    OS Path
    Windows %appdata%\Tencent\GME\ProcessName
    iOS Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Documents
    Android /sdcard/Android/data/xxx.xxx.xxx/files
    Mac /Users/username/Library/Containers/xxx.xxx.xxx/Data/Documents

    API prototype

    ITMGContext virtual int SetLogPath(const char* logDir) 
    
    Parameter Type Description
    logDir const char* Path

    Sample code

    cosnt char* logDir = ""// Set a path by yourself
    ITMGContext* context = ITMGContextGetInstance();
    context->SetLogPath(logDir);
    

    Getting the printed log path

    This API is used to get the log path. Its returned value is a string of const char* type.

    API prototype

    ITMGContext virtual const char* GetLogPath() = 0; 
    

    Getting the diagnostic messages

    This API is used to get information on the quality of real-time audio/video calls, which is mainly used to view real-time call quality and troubleshoot and can be ignored on the business side.

    API prototype

    ITMGRoom virtual const char* GetQualityTips()
    
    

    Sample code

    ITMGContextGetInstance()->GetRoom()->GetQualityTips();
    

    Callback Messages

    Message Description Parameter Sample
    ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
    A member entered the audio room
    result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_EXIT_ROOM A member exited the audio room result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT The room was disconnected for network or other reasons result; error_info {"error_info":"waiting timeout, please check your network","result":0}
    ITMG_MAIN_EVNET_TYPE_USER_UPDATE The room members were updated user_list; event_id {"event_id":1,"user_list":["0"]}
    ITMG_MAIN_EVENT_TYPE_RECONNECT_START Room reconnection started result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS Room reconnection succeeded result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM The room was quickly switched result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE The room status changed result; error_info; sub_event_type; new_room_type {"error_info":"","new_room_type":0,"result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_SHARING_START Cross-room mic connect started result; {"result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_SHARING_STOP Cross-room mic connect stopped result; {"result":0}
    ITMG_MAIN_EVENT_TYPE_SPEAKER_DEFAULT_DEVICE_CHANGED
    The default speaker was changed result; error_info {"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":false,"result":0}
    ITMG_MAIN_EVENT_TYPE_SPEAKER_NEW_DEVICE A speaker was added result; error_info {"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":false,"result":0}
    ITMG_MAIN_EVENT_TYPE_SPEAKER_LOST_DEVICE A speaker was lost result; error_info {"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":false,"result":0}
    ITMG_MAIN_EVENT_TYPE_MIC_NEW_DEVICE A mic was added result; error_info {"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"mic (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":true,"result":0}
    ITMG_MAIN_EVENT_TYPE_MIC_LOST_DEVICE A mic was lost result; error_info {"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"mic (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":true,"result":0}
    ITMG_MAIN_EVENT_TYPE_MIC_DEFAULT_DEVICE_CHANGED The default mic was changed result; error_info {"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"mic (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":true,"result":0}
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY Room quality message weight; loss; delay {"weight":5,"loss":0.1,"delay":1}
    ITMG_MAIN_EVNET_TYPE_PTT_RECORD_COMPLETE Recording of a voice message was completed result; file_path {"file_path":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_UPLOAD_COMPLETE Upload of a voice message was completed result; file_path;file_id {"file_id":"","file_path":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_DOWNLOAD_COMPLETE Download of a voice message was completed result; file_path;file_id {"file_id":"","file_path":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_PLAY_COMPLETE Playback of a voice message was completed result; file_path {"file_path":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_SPEECH2TEXT_COMPLETE Fast recording-to-text conversion was completed result; text;file_id {"file_id":"","text":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_STREAMINGRECOGNITION_COMPLETE
    Streaming speech-to-text conversion was completed result; file_path; text;file_id {"file_id":"","file_path":","text":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_STREAMINGRECOGNITION_IS_RUNNING
    A voice message is being converted into text in a streaming manner result; file_path; text;file_id {"file_id":"","file_path":","text":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_TEXT2SPEECH_COMPLETE Text-to-speech conversion was completed result; text;file_id {"file_id":"","text":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_TRANSLATE_TEXT_COMPLETE Text translation was completed result; text;file_id {"file_id":"","text":"","result":0}
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