tencent cloud


Video Stutter (V2)

Last updated: 2024-01-13 15:49:41
    There are three main reasons for playback stuttering.
    Reason 1: low upstream frame rate Low upstream frame rate may be a result of poor performance of the host’s mobile phone or the running of CPU-intensive apps in the background. Normally, to ensure smooth playback, the upstream frame rate must be 15 fps or higher. Frame rate lower than 10 fps is deemed too low, which will cause all audience to experience stuttering. However, when the host’s video image changes little, for example, when the host is showing a static image or PowerPoint, low frame rate will not cause stuttering.
    Reason 2: upstream congestion The host's mobile phone keeps publishing audio and video data during live streaming. If the phone’s upstream bandwidth is too low, the data waiting to be published will accumulate, causing congestion in data transfer and stuttering playback experience for all audience.
    Even though ISPs in the Chinese mainland offer broadband packages with downstream bandwidth as high as 10 Mbps or 20 Mbps, or even 100 Mbps or 200 Mbps, upstream bandwidth remains small. In many small cities, upstream bandwidth is up to 512 Kbps, which means that a maximum of 64 KB data can be uploaded per second. Wi-Fi uses the carrier-sense multiple access and collision avoidance (CSMA/CA) strategy specified in IEEE 802.11. To put it simply, a Wi-Fi hotspot can communicate with only one phone at a time, and other phones must query if communication is possible before initiating a connection to a hotspot. Therefore, the more people using a Wi-Fi hotspot, the slower the connection is. Furthermore, Wi-Fi signals are weakened significantly when passing through walls. Among average Chinese households, few take this into consideration when designing and decorating their houses, and hosts probably pay little attention to how many walls they are apart from their routers when they stream at home.
    Reason 3: poor downstream connection Poor downstream connection means slow download speed or instable network for audience. A bitrate of 2 Mbps in live streaming means 2 Mb of data needs to be downloaded per second. Audience will experience stuttering if their network bandwidth is low, but users with sufficient bandwidth will not.

    Checking SDK Performance Metrics

    The MLVB SDK of Tencent Video Cloud Toolkit has a feedback mechanism that reports different performance metrics every 2 seconds. If you use the MLVB SDK for publishing, you can register a V2TXLivePusherObserver listener and get the statistics in the onStatisticsUpdate callback. The table below lists the metrics included in V2TXLivePusherStatistics and their meanings.
    CPU usage of the app (%)
    CPU usage of the system (%)
    Video width
    Video height
    Frame rate (fps)
    Audio bitrate in Kbps
    Video bitrate in Kbps

    Fixing Low Frame Rate

    1. How to know whether the frame rate is too low

    The V2TXLivePusherStatistics.fps field in the onStatisticsUpdate callback of V2TXLivePusherObserver indicates the frame rate for push. Normally, the frame rate must be 15 FPS or higher to ensure smooth playback. Viewers usually experience obvious stuttering when the push frame rate is lower than 10 FPS.

    2. How to fix the problem

    2.1 Monitoring appCpu and systemCpu You can learn about the CPU usage of the app and system from the V2TXLivePusherStatistics.appCpu and V2TXLivePusherStatistics.systemCpu fields in the onStatisticsUpdate callback of V2TXLivePusherObserver. If the system CPU usage exceeds 80%, both video capturing and encoding may be affected; if it reaches 100%, it is difficult to even ensure smooth publishing, let alone playback experience for audience.
    2.2 Identifying CPU consumers The MLVB SDK is not the only CPU consumer in a live streaming application. Leaving on-screen comments, sending hearts, and text messaging all consume CPU. To monitor the CPU usage of the MLVB SDK only, you may use the demo.
    2.3 Choosing an appropriate resolution High resolution does not necessarily result in high video quality. To begin with, high resolution translates into improved video quality only when the bitrate is also high. Low bitrate and high resolution usually produce lower video quality than high bitrate and low resolution. In addition, audience may be able to sense obvious differences between a resolution of 1280 x 720 px and 960 x 540 px when watching videos full screen on PCs, but not on mobile phones, whose average screen size is only around 5 inches. High resolution increases the CPU usage of the SDK significantly. Therefore, you are advised to set video quality to HD using the setVideoQuality API in V2TXLivePusher of the MLVB SDK. You may not get the high video quality expected by setting the resolution too high.

    Fixing Upstream Congestion

    Statistics show that upstream congestion at the host end is responsible for over 80% of playback stuttering in live streaming.

    1. Informing hosts of poor network conditions

    In scenarios where video quality is important, you are advised to inform the hosts of bad network conditions through UI notifications. For example, you may send this notification to hosts: Bad network conditions. Please move closer to your router or make sure that your Wi-Fi signal does not have to pass through walls. You can refer to the Event Handling section in the document about the publishing feature of the MLVB SDK to achieve this. If your app receives the V2TXLIVE_WARNING_NETWORK_BUSY event callback multiple times in a short period of time, remind hosts to check their network conditions. Hosts are often unable to notice upstream congestion until reminded by audience or an app notification.
    You can set encoding parameters using the setVideoQuality API in V2TXLivePusher. We recommend the following encoding settings.
    Live showroom
    Landscape or portrait
    Live game streaming
    Landscape or portrait
    Mic connect (primary image)
    Landscape or portrait
    Mic connect (small image)
    Landscape or portrait
    Blu-ray live streaming
    Landscape or portrait

    Fixing Player-End Issues


    1. Stuttering and latency

    As shown in the figure above, both downstream network fluctuations and insufficient downstream bandwidth can result in unfed periods (during which the app cannot get any audio/video data for playback) in the playback process. To avoid playback stuttering, the application needs to cache video data enough to cover the unfed periods. However, caching too much data causes a new problem: high latency, which is undesirable for interactive scenarios. The latency could build up over time if not fixed, meaning that it increases as the playback continues. The capability to fix latency is a key performance indicator for players. Latency and playback smoothness are like the two ends of a scale. To ensure low latency, you may have to compromise network stability, which causes playback stuttering, and to ensure smooth playback, you must deal with high latency. A typical example of the latter is the introduction of a 20-30 second delay in the playback of HLS (M3U8) streams to ensure smooth playback experience.

    2. How to fix the problem

    To allow you to deliver superior playback experience without having to learn QoS control, we have developed an automatic latency control technology, which we optimized from version to version. You can use the setCacheParams API in V2TXLivePlayer to select one of three latency control modes.
    -Auto mode: Use this mode if you are not sure what scenarios you will deal with.
    In this mode, the player adjusts latency automatically based on network conditions to minimize the latency between hosts and audience and ensure host-audience interaction quality while delivering smooth playback experience. By default, the player adjusts latency in the range of 1-5 seconds, which you can modify using the setCacheParams API.
    Speedy mode: This mode is suitable for live showroom and other interactive scenarios that require low latency.
    You can switch to this mode by setting both minTime and maxTime to 1 second. The auto and speedy modes differ only in terms of maxTime, whose value is generally lower in the speedy mode. This flexibility is made possible by the SDK’s automatic latency control technology, which can automatically adjust latency without causing stuttering. maxTime is associated with adjustment speed. The higher the maxTime value, the more conservative the adjustment is, and the less likely stuttering will occur.
    Smooth mode: This mode is suitable for live game streaming and other high-bitrate and high-definition scenarios.
    In this mode, the player adopts a strategy similar to the caching policy of Adobe Flash Player. When stuttering occurs, the player switches to the loading mode, and when enough data is cached, it returns to the playing mode, until the network fluctuates again. By default, 5 seconds of video data is cached, which you can change using the setCacheParams API.
    This seemingly simple mode reduces playback stuttering by moderately increasing latency and is therefore the more reliable option for scenarios that do not require low latency.
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