This document describes how to integrate GME SDK into an Android project so that the Android developers can easily debug and integrate the APIs for Game Multimedia Engine (GME).
2. Decompress the obtained SDK resources.
3. The SDK development resources are in the
You can run the SDK on Android 5.0 or later.
1. Copy the
gmesdk.jar file in the
libs directory to the
libs directory of the Android project.
2. Copy the library files of the corresponding architecture based on the project requirements. For example, if the project requires the armeabi-v7a architecture, you need to copy the library files in the
armeabi-v7a directory to the
armeabi-v7a directory in the project. If there is no
armeabi-v7a directory in the project, create one.
Place .so and .jar files in any folder in the project and specify the folder in
Configuring the project
Add the code that imports the library to build.gradle under the App directory of the project.
jniLibs.srcDirs = ['libs']