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Voice Chat API

Last updated: 2022-06-08 17:57:17

    This document describes how to integrate with Game Multimedia Engine (GME) on macOS.

    Note

    This document applies to GME SDK version 2.9.

    Considerations

    GME provides two services: voice chat service and voice message and speech-to-text service, both of which rely on key APIs such as Init and Poll.

    Note on Init API

    If you need to use voice chat and voice message services at the same time, you only need to call Init API once.
    Billing will not start after initialization. After you call Entering a voice chat roomAPI: EnterRoom to enter the room successfully, the billing will start.

    image

    Directions

    Important notes

    • Configure your project before using GME; otherwise, the SDK will not take effect.
    • After a GME API is called successfully, QAVError.OK will be returned with the value being 0.
    • GME APIs should be called in the same thread.
    • The Poll API should be called periodically for GME to trigger event callbacks.
    • For detailed error code, please see Error CodesErrorCode.

    APIs

    @class ITMGRoom;//Room APIs
    @class ITMGAudioCtrl;//Audio APIs
    @class ITMGAudioEffectCtrl;//Sound effect, accompaniment APIs
    

    Key APIs

    Before the initialization, the SDK is in the uninitialized status, and you need to initialize it through the Init API before you can use the voice chat and speech-to-text services.

    You need to call the Init API before calling any APIs of GME.

    If you have any questions when using the service, please see General FAQs.

    API Description
    InitEngine Initializes GME
    Poll Triggers event callback
    Pause Pauses the system
    Resume Resumes the system
    Uninit Uninitializes GME

    Getting singleton

    To use the voice feature, get the ITMGContext object first.

    Function prototype

    ITMGContext ITMGDelegate <NSObject>
    

    Sample code

    ITMGContext* _context = [ITMGContext GetInstance];
    _context.TMGDelegate =self;
    

    Message delivery

    The API callback messages is processed in OnEvent. For the message type, please see ITMG_MAIN_EVENT_TYPE. The message content is a dictionary for parsing the API callback contents.

    Function prototype

    - (void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary*)data;
    

    Sample code

    -(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
         NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
    switch (eventType) {
    //Identify `eventType`
    }
    }
    

    Initializing SDK

    • This API is used to initialize the GME service. It is recommended to call it when initializing the application. No fee is incurred for calling this API.
    • For more information on how to get the sdkAppID parameter, see Voice Service Activation Guide.
    • The openID uniquely identifies a user with the rules stipulated by the application developer and unique in the application (currently, only INT64 is supported).
    Note
    • The SDK must be initialized before a user can enter a voice chat room.
    • The Init API must be called in the same thread with other APIs. It is recommended to call all APIs in the main thread.

    Function prototype

    -(int)InitEngine:(NSString*)sdkAppID openID:(NSString*)openID;
    
    Parameter Type Description
    sdkAppId String AppId provided by the GME service from the Tencent Cloud console
    OpenId String OpenId can only be in Int64 type, which is passed after being converted to a string.

    Returned values

    Returned Value Description
    QAV_OK= 0 Initialized SDK successfully.
    QAV_ERR_SDK_NOT_FULL_UPDATE= 7015 Checks whether the SDK file is complete. It is recommended to delete it and then import the SDK again.

    The returned value AV_ERR_SDK_NOT_FULL_UPDATE is only a reminder but will not cause an initialization failure.

    • If this error is reported during integration, please check the integrity and version of the SDK file as prompted.
    • If this error is returned after executable file export, please ignore it and try to avoid displaying it in the UI.

    Sample code

    _openId = _userIdText.text;
    _appId = _appIdText.text;
    [[ITMGContext GetInstance] InitEngine:SDKAPPID openID:_openId];
    

    Triggering event callback

    Event callbacks can be triggered by periodically calling the Poll API in update. The Poll API should be called periodically for GME to trigger event callbacks; otherwise, the entire SDK service will run exceptionally.
    Refer to the EnginePollHelper.m file in Demo.

    Calling the `Poll` API periodically

    The Poll API must be called periodically and in the main thread to avoid abnormal API callbacks.

    Function prototype

    -(void)Poll;
    

    Sample code

    [[ITMGContext GetInstance] Poll];
    

    Pausing the system

    When a Pause event occurs in the system, the engine should also be notified for pause.
    If you need to pause the audio when switching to the background, you can call the Pause API in the listening code used to switch to the background, and call the Resume API in the listening event used to resume the foreground.

    Function prototype

    -(QAVResult)Pause;
    

    Resuming the system

    When a Resume event occurs in the system, the engine should also be notified for resumption. The Resume API only supports resuming voice chat.

    Function prototype

    -(QAVResult)Resume;
    

    Uninitializing SDK

    This API is used to uninitialize the SDK to make it uninitialized. Switching accounts requires uninitialization.

    Function prototype

    -(int)Uninit;
    

    Sample code

    [[ITMGContext GetInstance] Uninit];
    

    Voice chat flowchart

    Voice Chat Room APIs

    You should initialize and call the SDK to enter a room before voice chat can start.
    If you have any questions when using the service, please see FAQs About Voice Chat.

    API Description
    GenAuthBuffer Initializes authentication
    EnterRoom Enters room
    IsRoomEntered Indicates whether room entry is successful
    ExitRoom Exits room
    ChangeRoomType Modifies user's room audio type
    GetRoomType Gets user's room audio type

    Voice chat room call flowchart

    Entered the room successfully

    If the room entry callback result is 0, the room entry is successful. The returned value of 0 from the EnterRoom API does not necessarily mean that the room entry is successful.

    Authentication information

    Generate AuthBuffer for encryption and authentication of relevant features. For release in the production environment, please use the backend deployment key as detailed in Authentication Key.

    Function prototype

    @interface QAVAuthBuffer : NSObject
    + (NSData*) GenAuthBuffer:(unsigned int)appId roomId:(NSString*)roomId openID:(NSString*)openID key:(NSString*)key;
    + @end
    
    Parameter Type Description
    appId int AppId from the Tencent Cloud console.
    roomId NSString Room ID, which can contain up to 127 characters.
    openID NSString User ID, which is the same as openID during initialization.
    key NSString Permission key from the Tencent Cloud console.

    Sample code

    #import "GMESDK/QAVAuthBuffer.h"
    NSData* authBuffer = [QAVAuthBuffer GenAuthBuffer:SDKAPPID3RD.intValue roomId:_roomId openID:_openId key:AUTHKEY];
    

    Entering a room

    When a user enters a room with the generated authentication information, the ITMG_MAIN_EVENT_TYPE_ENTER_ROOM message will be received as a callback. Mic and speaker are not enabled by default after room entry. The returned value of AV_OK indicates a success.

    The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there. For example, if the first user entering the room uses the smooth sound quality, and the second user entering the room uses the HD sound quality, the room audio type of the second user will become smooth sound quality. Only when a member in the room calls the ChangeRoomType API, the audio type of the room will be changed.

    For more information on how to choose a room audio type, please see Sound Quality Selection.

    Function prototype

    -(int)EnterRoom:(NSString*) roomId roomType:(int)roomType authBuffer:(NSData*)authBuffer;
    
    Parameter Type Description
    roomId NSString Room ID, which can contain up to 127 characters
    roomType int Room audio type
    authBuffer NSData Authentication key

    Sample code

    [[ITMGContext GetInstance] EnterRoom:_roomId roomType:_roomType authBuffer:authBuffer];
    

    Callback for room entry

    After the user enters the room, the message ITMG_MAIN_EVENT_TYPE_ENTER_ROOM will be sent and identified in the OnEvent function for callback and processing. A successful callback means that the room entry is successful, and the billing starts.

    Sample code

    Sample code for processing the callback, including room entry and network disconnection events.

    -(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
      NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
      switch (eventType) {
          case ITMG_MAIN_EVENT_TYPE_ENTER_ROOM:
          {
              int result = ((NSNumber*)[data objectForKey:@"result"]).intValue;
              NSString* error_info = [data objectForKey:@"error_info"];
                  //Receive the event of successful room entry
          }
              break;
    }
    }
    

    Data details

    Message Data Sample
    ITMG_MAIN_EVENT_TYPE_ENTER_ROOM result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT result; error_info {"error_info":"waiting timeout, please check your network","result":0}

    If the network is disconnected, there will be a disconnected callback prompt ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT. At this time, the SDK will automatically reconnect, and the callback is ITMG_MAIN_EVENT_TYPE_RECONNECT_START. When the reconnection is successful, there will be a callback ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS.

    Error codes

    Error Code Value Cause and Suggested Solution
    7006 Authentication failed
  • The AppID does not exist or is incorrect.
  • An error occurred while authenticating the authbuff.
  • Authentication expired.
  • The OpenId does not meet the specification.
  • 7007 Already in another room.
    1001 The user was already in the process of entering a room but repeated this operation. It is recommended not to call the room entering API until the room entry callback is returned.
    1003 The user was already in the room and called the room entering API again.
    1101 Make sure that the SDK is initialized, OpenId complies with the rules, the APIs are called in the same thread, and the Poll API is called normally.

    Exiting the room

    This API is called to exit the current room. It is an async API. The returned value of AV_OK indicates a successful async delivery.

    Note

    If there is a scenario in the application where room entry is performed immediately after room exit, you don't need to wait for the RoomExitComplete callback notification from the ExitRoom API during API call; instead, you can directly call the API.

    Function prototype

    -(int)ExitRoom
    

    Sample code

    [[ITMGContext GetInstance] ExitRoom];
    

    Callback for room exit

    After the user exits a room, a callback will be returned with the message being ITMG_MAIN_EVENT_TYPE_EXIT_ROOM.

    Sample code

    -(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
    NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
    switch (eventType) {
        case ITMG_MAIN_EVENT_TYPE_EXIT_ROOM:
        {
            // Receive the event of successful room exit
        }
            break;
    }
    }
    

    Data details

    Message Data Sample
    ITMG_MAIN_EVENT_TYPE_EXIT_ROOM result; error_info {"error_info":"","result":0}

    Determining whether user has entered room

    This API is used to determine whether the user has entered a room. A bool-type value will be returned. The call is invalid during the process of room entry.

    Function prototype

    -(BOOL)IsRoomEntered;
    

    Sample code

    [[ITMGContext GetInstance] IsRoomEntered];
    

    Switching room

    User can call this API to quickly switch the voice chat room after entering the room. After the room is switched, the device is not reset, that is, if the microphone is already enabled in this room, the microphone will keep enabled after the room is switched.

    The callback for quickly switching rooms is ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM, and the fields are error_info and result.

    API prototype

    -(int) SwitchRoom:(NSString *)roomID  authBuffer:(NSData*)authBuffer;
    

    Type descriptions

    Parameter Type Description
    targetRoomID NSString * ID of the room to enter
    authBuffer NSData* Generates a new authentication with the ID of the room to enter

    Callback sample code

    - (IBAction)swichRoom:(id)sender {
      NSData* authBuffer = [QAVAuthBuffer GenAuthBuffer:_appId.intValue roomID:_roomIdText.text openID:_openId key:_key];
      [[[ITMGContext GetInstance]GetRoom]SwitchRoom:_roomIdText.text authBuffer:authBuffer];
    }
    -(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
      NSString* log =[NSString stringWithFormat:@"OnEvent:%d,data:%@", (int)eventType, data];
      [self showLog:log];
      NSLog(@"====%@====",log);
      switch (eventType) {
    case ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM:
          {
              int result = ((NSNumber*)[data objectForKey:@"result"]).intValue;
              NSString* log = nil;
              if (result == QAV_OK) {
                  log = [NSString stringWithFormat:@"switch room success."];
              } else {
                  log = [NSString stringWithFormat:@"switch room failed."];
              }
              [self showLog:log];
              break;
          }
      }
    }
    

    Cross-room mic connection

    Call this API to connect the microphones across rooms after entering the room. And the local user can communicate with the target OpenID user in the target room.

    Example

    User a is in room A, user b is in room B, and user a can talk with b through the cross-room API. When user c in room A speaks, users b and d in room B cannot hear. User c in room A can hear only the voice in room A and the voice of user b in room B but not other users in room B.

    API prototype

    -(int) StartRoomSharing:(NSString *)targetRoomID targetOpenID:(NSString *)targetOpenID authBuffer:(NSData*)authBuffer;
    -(int) StopRoomSharing;
    

    Type descriptions

    Parameter Type Description
    targetRoomID NSString * ID of the room to connect mic
    targetOpenID NSString * The target OpenID to connect mic
    authBuffer NSData* Reserved flag. You just need to enter NULL.

    Sample code

    - (IBAction)shareRoom:(id)sender {
      if(_shareRoomSwitch.isOn){
          [[[ITMGContext GetInstance]GetRoom]StartRoomSharing:_shareRoomID.text targetOpenID:_shareOpenID.text authBuffer:NULL];
      }else{
          [[[ITMGContext GetInstance]GetRoom]StopRoomSharing];
      }
    }
    }
    

    Notifications of member room entry and speaking status

    This API is used to obtain the user speaking in the room and display it in the UI, and to send a notification when someone entering or exiting the room.

    Notification for this event will be sent only when the status changes. To get member status in real time, cache the notification when it is received at a higher layer. The event message is ITMG_MAIN_EVNET_TYPE_USER_UPDATE, where the data contains event_id and user_list. The event message will be identified in the OnEvent function.
    Notifications for audio events are subject to a threshold, and a notification will be sent only when this threshold is exceeded. The notification "A member has stopped sending audio packets” will be sent if no audio packets are received in more than two seconds. This event only returns the member speaking event, but not the specific volume level. If you need the specific volume levels of members in the room, use the GetVolumeById API.

    event_id Description Maintenance
    ITMG_EVENT_ID_USER_ENTER A member enters the room Member list
    ITMG_EVENT_ID_USER_EXIT A member exits the room Member list
    ITMG_EVENT_ID_USER_HAS_AUDIO A member sends audio packets. This event can be used to determine whether a user is speaking and display the voiceprint effect. It can be called together with getRecvStreamLevel. Chat member list
    ITMG_EVENT_ID_USER_NO_AUDIO A member stops sending audio packets Chat member list

    Room member maintenance flowchart

    Sample code

    -(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
      ITMG_EVENT_ID_USER_UPDATE event_id=((NSNumber*)[data objectForKey:@"event_id"]).intValue;
      NSMutableArray* uses = [NSMutableArray arrayWithArray: [data objectForKey:@"user_list"]];
      NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
      switch (eventType) {
          case ITMG_MAIN_EVNET_TYPE_USER_UPDATE:
    {
    // Process
    //Parse the parameter to get `event_id` and `user_list`
        switch (eventID)
            {
            case ITMG_EVENT_ID_USER_ENTER:
                    // A member enters the room
                    break;
            case ITMG_EVENT_ID_USER_EXIT:
                    // A member exits the room
            break;
        case ITMG_EVENT_ID_USER_HAS_AUDIO:
            // A member sends audio packets
            break;
        case ITMG_EVENT_ID_USER_NO_AUDIO:
            // A member stops sending audio packets
            break;
            }
    break;
    }
      }
    }
    

    Data details

    Message Data Sample
    ITMG_MAIN_EVNET_TYPE_USER_UPDATE event_id; user_list {"event_id":0,"user_list":""}

    Muting in a room

    This API is used to add an ID to the audio data blacklist. This operation blocks audio from someone and only applies to the local device. A returned value of 0 indicates the call is successful. Assume that users A, B, and C are all speaking using their mic in a room:

    • If A blocks C, A can only hear B;
    • If B blocks neither A nor C, B can hear both of them;
    • If C blocks neither A nor B, C can hear both of them.

    This API is suitable for scenarios where a user is muted in a room.

    Function prototype

    ITMGContext GetAudioCtrl -(QAVResult)AddAudioBlackList:(NSString*)openID;
    
    Parameter Type Description
    openId NSString ID to be blocked openid

    Sample code

    [[[ITMGContext GetInstance]GetAudioCtrl ] AddAudioBlackList[id]];
    

    Unmuting

    This API is used to remove an ID from the audio data blocklist. A returned value of 0 indicates the call is successful.

    Function prototype

    -(QAVResult)RemoveAudioBlackList:(NSString*)openID;
    
    Parameter Type Description
    openId NSString ID to be unblocked openid

    Sample code

    [[[ITMGContext GetInstance]GetAudioCtrl ] RemoveAudioBlackList[openId]];
    

    Voice Chat Audio APIs

    Image

    Notes on voice chat audio connection

    The voice chat APIs can only be called after SDK initialization and room entry.
    When Enable/Disable Mic/Speaker is clicked on the UI, the following practices are recommended:

    • For most game applications, it is recommended to call the EnableMic and EnableSpeaker APIs, which is equivalent to calling the EnableAudioCaptureDevice/EnableAudioSend and EnableAudioPlayDevice/EnableAudioRecv APIs.
    • For other mobile applications (such as social networking applications), enabling/disabling a capturing device will restart both capturing and playback devices. If the application is playing back background music, it will also be interrupted. Playback will not be interrupted if the mic is enabled/disabled through control of upstreaming/downstreaming. Calling method: call EnableAudioCaptureDevice(true) and EnableAudioPlayDevice(true) once after room entry, and call EnableAudioSend/Recv to send/receive audio streams when Enable/Disable Mic is clicked.
    • For more information on how to release only a capturing or playback device, please see the EnableAudioCaptureDevice and EnableAudioPlayDevice.
    • Call the pause API to pause the audio engine and call the resume API to resume the audio engine.

    Voice chat audio APIs

    API Description
    EnableMic Enables/disables mic
    GetMicState Gets mic status
    EnableAudioCaptureDevice Enables/disables capturing device
    IsAudioCaptureDeviceEnabled Gets capturing device status
    EnableAudioSend Enables/disables audio upstreaming
    IsAudioSendEnabled Gets audio upstreaming status
    GetMicLevel Gets real-time mic volume
    GetSendStreamLevel Gets real-time audio upstreaming volume
    SetMicVolume Sets mic volume
    GetMicVolume Gets mic volume
    EnableSpeaker Enables/disables speaker
    GetSpeakerState Gets speaker status
    EnableAudioPlayDevice Enables/disables playback device
    IsAudioPlayDeviceEnabled Gets playback device status
    EnableAudioRecv Enables/disables audio downstreaming
    IsAudioRecvEnabled Gets audio downstreaming status
    GetSpeakerLevel Gets real-time speaker volume
    GetRecvStreamLevel Gets real-time downstreaming audio levels of other members in room
    SetSpeakerVolume Sets speaker volume
    GetSpeakerVolume Gets speaker volume
    EnableLoopBack Enables/disables in-ear monitoring

    Voice Chat Capturing APIs

    Enabling or disabling the microphone

    This API is used to enable/disable the mic. Mic and speaker are not enabled by default after room entry.
    If accompaniment is used, please call this API as instructed in Accompaniment in Voice Chat.

    EnableMic = EnableAudioCaptureDevice + EnableAudioSend

    Function prototype

    -(QAVResult)EnableMic:(BOOL)enable;
    
    Parameter Type Description
    isEnabled boolean To enable the mic, set this parameter to YES; otherwise, set it to NO.

    Sample code

    // Enable mic
    [[[ITMGContext GetInstance] GetAudioCtrl] EnableMic:YES];
    

    Getting the mic status

    This API is used to get the mic status. The returned value 0 indicates that the mic is off, while 1 is on.

    Function prototype

    -(int)GetMicState;
    

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] GetMicState];
    

    Enabling or disabling capturing device

    This API is used to enable/disable a capturing device. The device is not enabled by default after room entry.

    • This API can only be called after room entry. The device will be disabled automatically after room exit.
    • Operations such as permission application and volume type adjustment will generally be performed when a capturing device is enabled on a mobile device.

    Function prototype

    -(QAVResult)EnableAudioCaptureDevice:(BOOL)enabled;
    
    Parameter Type Description
    enabled BOOL To enable the capturing device, set this parameter to YES, otherwise set it to NO.

    Sample code

    // Enable capturing device
    [[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioCaptureDevice:enabled];
    

    Getting the capturing device status

    This API is used to get the status of a capturing device.

    Function prototype

    -(BOOL)IsAudioCaptureDeviceEnabled;
    

    Sample code

    BOOL IsAudioCaptureDevice = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioCaptureDeviceEnabled];
    

    Enabling or disabling audio upstreaming

    This API is used to enable/disable audio upstreaming. If a capturing device is already enabled, it will send captured audio data; otherwise, it will remain mute. For more information on how to enable/disable the capturing device, please see the EnableAudioCaptureDevice API.

    Function prototype

    -(QAVResult)EnableAudioSend:(BOOL)enable;
    
    Parameter Type Description
    enable BOOL To enable audio upstreaming, set this parameter to YES; otherwise, set it to NO.

    Sample code

    [[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioSend:enabled];
    

    Getting audio upstreaming status

    This API is used to get the status of audio upstreaming.

    Function prototype

    -(BOOL)IsAudioSendEnabled;
    

    Sample code

    BOOL IsAudioSend = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioSendEnabled];
    

    Getting the real-time mic volume

    This API is used to get the real-time mic volume. An int-type value in the range of 0-100 will be returned. It is recommended to call this API once every 20 ms.

    This API is not applicable to the voice message service.

    Function prototype

    -(int)GetMicLevel;
    

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] GetMicLevel];
    

    Getting the real-time audio upstreaming volume

    This API is used to get the local real-time audio upstreaming volume. An int-type value in the range of 0-100 will be returned.

    This API is not applicable to the voice message service.

    Function prototype

    -(int)GetSendStreamLevel();
    

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] GetSendStreamLevel];
    

    Setting the mic software volume

    This API is used to set the mic volume. The corresponding parameter is volume, which is equivalent to attenuating or gaining the captured sound. 0 indicates that the audio is mute, while 100 indicates that the volume remains unchanged. The default value is 100.

    This API is not applicable to the voice message service.

    Function prototype

    -(QAVResult)SetMicVolume:(int) volume;
    
    Parameter Type Description
    volume int Sets volume. Value range: 0-200

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] SetMicVolume:100];
    

    Getting the mic software volume

    This API is used to obtain the microphone volume. An "int" value is returned. Value 101 represents API SetMicVolume has not been called.

    This API is not applicable to the voice message service.

    Function prototype

    -(int) GetMicVolume;
    

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] GetMicVolume];
    

    Voice Chat Playback APIs

    Enabling or disabling the speaker

    This API is used to enable/disable the speaker.
    If accompaniment is used, please call this API as instructed in Accompaniment in Voice Chat.

    EnableSpeaker = EnableAudioPlayDevice + EnableAudioRecv

    Function prototype

    -(void)EnableSpeaker:(BOOL)enable;
    
    Parameter Type Description
    isEnabled boolean To disable the speaker, set this parameter to NO, otherwise set it to YES.

    Sample code

    // Enable the speaker
    [[[ITMGContext GetInstance] GetAudioCtrl] EnableSpeaker:YES];
    

    Getting the speaker status

    This API is used to get the speaker status. 0 indicates that the speaker is off, while 1, on.

    Function prototype

    -(int)GetSpeakerState;
    

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] GetSpeakerState];
    

    Enabling or disabling playback device

    This API is used to enable/disable a playback device.

    Function prototype

    -(QAVResult)EnableAudioPlayDevice:(BOOL)enabled;
    
    Parameter Type Description
    enabled BOOL To disable a playback device, set this parameter to NO, otherwise set it to YES.

    Sample code

    // Enable the playback device
    [[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioPlayDevice:enabled];
    

    Getting the playback device status

    This API is used to get the status of a playback device.

    Function prototype

    -(BOOL)IsAudioPlayDeviceEnabled;
    

    Sample code

    BOOL IsAudioPlayDevice =  [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioPlayDeviceEnabled];
    

    Enabling or disabling audio downstreaming

    This API is used to enable/disable audio downstreaming. If a playback device is already enabled, it will play back audio data from other members in the room; otherwise, it will remain mute. For more information on how to enable/disable the playback device, please see the EnableAudioPlayDevice API.

    Function prototype

    -(QAVResult)EnableAudioRecv:(BOOL)enabled;
    
    Parameter Type Description
    enabled BOOL To enable audio downstreaming, set this parameter to YES; otherwise, set it to NO.

    Sample code

    [[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioRecv:enabled];
    

    Getting audio downstreaming status

    This API is used to get the status of audio downstreaming.

    Function prototype

    -(BOOL)IsAudioRecvEnabled;
    

    Sample code

    BOOL IsAudioRecv = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioRecvEnabled];
    

    Getting the real-time speaker volume

    This API is used to get the real-time speaker volume level. An int-type value will be returned to indicate the volume level. It is recommended to call this API once every 20 ms.

    Function prototype

    -(int)GetSpeakerLevel;
    

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] GetSpeakerLevel];
    

    Getting the real-time downstreaming audio levels of other members in room

    This API is used to get the real-time audio downstreaming volume of other members in the room. An int-type value will be returned. Value range: 0-200.

    Function prototype

    -(int)GetRecvStreamLevel:(NSString*) openID;
    
    Parameter Type Description
    openID NSString openId of another member in the room

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] GetRecvStreamLevel:(NSString*) openId
    

    Dynamic setting of the volume of a member in the room

    This API is used to set the volume of a member in the room and only applies to the local device.

    Function prototype

    -(int) SetSpeakerVolumeByOpenID:(NSString *)openId volume:(int)volume;
    

    #Parameter description

    Parameter Type Description
    openId String * OpenID that needs to adjust the volume
    volume int Range: [0-200]; Default: 100

    Getting the set volume percentage

    Call this API to get volume set by SetSpeakerVolumeByOpenID

    API prototype

    -(int) GetSpeakerVolumeByOpenID:(NSString *)openId;
    

    Returned values

    API returns volume percentage set by OpenID, 100 by default.

    Setting the speaker volume

    This API is used to set the speaker volume.
    The corresponding parameter is volume. 0 indicates that the audio is mute, while 100 indicates that the volume remains unchanged. The default value is 100.

    Function prototype

    -(QAVResult)SetSpeakerVolume:(int)vol;
    
    Parameter Type Description
    vol int Sets volume. Value range: 0-200

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] SetSpeakerVolume:100];
    

    Getting the speaker volume

    This API is used to get the speaker volume. An int-type value will be returned to indicate the volume. 101 indicates that the SetSpeakerVolume API has not been called.
    "Level" indicates the real-time volume, and "Volume" the speaker volume. The final volume = Level * Volume%. For example, if the "Level" is 100 and "Volume" is 60, the final volume is "60".

    Function prototype

    -(int)GetSpeakerVolume;
    

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] GetSpeakerVolume];
    

    Advanced APIs

    Enabling in-ear monitoring

    This API is used to enable in-ear monitoring. You need to call EnableLoopBack+EnableSpeaker before you can hear your own voice.

    Function prototype

    -(QAVResult)EnableLoopBack:(BOOL)enable;
    
    Parameter Type Description
    enable boolean Specifies whether to enable in-ear monitoring.

    Sample code

    [[[ITMGContext GetInstance] GetAudioCtrl] EnableLoopBack:YES];
    

    Modifying user's room audio type

    This API is used to modify a user's room audio type. For the result, please see the callback event. The event type is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE. The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there.

    Function prototype

    -(int)ChangeRoomType:(int)nRoomType;
    
    Parameter Type Description
    nRoomType int Target room type to be switched to. For room audio types, please see the EnterRoom API.

    Sample code

    [[[ITMGContext GetInstance]GetRoom ]ChangeRoomType:_roomType];
    

    Getting user's room audio type

    This API is used to get a user's room audio type. The returned value is the room audio type. Value 0 indicates that an error occurred while getting the user's room audio type. For room audio types, please see the EnterRoom API.

    Function prototype

    -(int)GetRoomType;
    

    Sample code

    [[[ITMGContext GetInstance]GetRoom ]GetRoomType];
    

    Callback for modifying the room type

    After the room type is set, the event message ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE will be returned in the callback. The returned parameters include result, error_info, and new_room_type. The new_room_type represents the following information. The event message will be identified in the OnEvent function.

    Event Subtype Parameter Description
    ITMG_ROOM_CHANGE_EVENT_ENTERROOM 1 Indicates that the existing audio type is inconsistent with and changed to that of the entered room.
    ITMG_ROOM_CHANGE_EVENT_START 2 Indicates that a user is already in the room and the audio type starts changing (e.g., calling the ChangeRoomType API to change the audio type).
    ITMG_ROOM_CHANGE_EVENT_COMPLETE 3 Indicates that a user is already in the room and the audio type has been changed.
    ITMG_ROOM_CHANGE_EVENT_REQUEST 4 Indicates that a room member calls the ChangeRoomType API to request a change of room audio type.

    Sample code

    -(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
    NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
    switch (eventType) {
    case ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE:
    NSLog(@"ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE:%@ ",data);
            int result = ((NSNumber*)[data objectForKey:@"result"]).intValue;
            int newRoomType = ((NSNumber*) [data objectForKey:@"new_room_type"]).intValue;
            int subEventType = ((NSNumber*) [data objectForKey:@"sub_event_type"]).intValue;
    }
    }
    

    Data details

    Message Data Sample
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE result;error_info;new_room_type;subEventType {"error_info":"","new_room_type":0,"subEventType":0,"result":0}

    The monitoring event of room call quality

    The message for quality monitoring event triggered once every two seconds after room entry is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY. The returned parameters include weight, loss, and delay, which represent the following information.

    This API is used to monitor the network quality. If the user's network is poor, the business layer will remind the user to switch to a better network through the UI.

    Parameter Type Description
    weight int Value range: 1-50. 50 indicates excellent sound quality, 1 indicates very poor (barely usable) sound quality, and 0 represents an initial meaningless value. Generally, if the value is below 30, you can remind users that the network is poor and recommend them to switch the network.
    loss double Upstream packet loss rate
    delay int Voice chat delay in ms

    Getting version number

    This API is used to get the SDK version number for analysis.

    Function prototype

    -(NSString*)GetSDKVersion;
    

    Sample code

    [[ITMGContext GetInstance] GetSDKVersion];
    

    Checking mic permission

    This API is used to return the mic permission status.

    Function prototype

    -(ITMG_RECORD_PERMISSION)CheckMicPermission;
    

    Parameter description

    Parameter Value Description
    ITMG_PERMISSION_GRANTED 0 Mic permission is granted.
    ITMG_PERMISSION_Denied 1 Mic is disabled.
    ITMG_PERMISSION_NotDetermined 2 No authorization box has been popped up to request the permission.
    ITMG_PERMISSION_ERROR 3 An error occurred while calling the API.

    Sample code

    [[ITMGContext GetInstance] CheckMicPermission];
    

    Setting log printing level

    This API is used to set the level of logs to be printed, and needs to be called before the initialization. It is recommended to keep the default level.

    Function prototype

    -(void)SetLogLevel:(ITMG_LOG_LEVEL)levelWrite (ITMG_LOG_LEVEL)levelPrint;
    

    Parameter description

    Parameter Type Description
    levelWrite ITMG_LOG_LEVEL Sets the level of logs to be written. TMG_LOG_LEVEL_NONE indicates not to write. Default value: TMG_LOG_LEVEL_INFO
    levelPrint ITMG_LOG_LEVEL Sets the level of logs to be printed. TMG_LOG_LEVEL_NONE indicates not to print. Default value: TMG_LOG_LEVEL_ERROR
    ITMG_LOG_LEVEL Description
    TMG_LOG_LEVEL_NONE Does not print logs
    TMG_LOG_LEVEL_ERROR Prints error logs (default)
    TMG_LOG_LEVEL_INFO Prints info logs
    TMG_LOG_LEVEL_DEBUG Prints debug logs
    TMG_LOG_LEVEL_VERBOSE Prints verbose logs

    Sample code

    [[ITMGContext GetInstance] SetLogLevel:TMG_LOG_LEVEL_INFO TMG_LOG_LEVEL_INFO];
    

    Setting the log printing path

    This API is used to set the log printing path, which is /Users/username/Library/Containers/xxx.xxx.xxx/Data/Documents by default.

    Function prototype

    -(void)SetLogPath:(NSString*)logDir;
    
    Parameter Type Description
    logDir NSString Path

    Sample code

    [[ITMGContext GetInstance] SetLogPath:Path];
    

    Getting the diagnostic messages

    This API is used to get information on the quality of real-time audio/video calls, which is mainly used to view real-time call quality and troubleshoot and can be ignored on the business side.

    Function prototype

    -(NSString*)GetQualityTips;
    

    Sample code

    [[[ITMGContext GetInstance]GetRoom ] GetQualityTips];
    

    Callback Messages

    Message list

    Message Description
    ITMG_MAIN_EVENT_TYPE_ENTER_ROOM Indicates that a member enters an audio room.
    ITMG_MAIN_EVENT_TYPE_EXIT_ROOM Indicates that a member exits an audio room.
    ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT Indicates that a room is disconnected for network or other reasons.
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE Indicates a room type change event.
    ITMG_MAIN_EVNET_TYPE_USER_UPDATE Indicates that the room members are updated.
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY Indicates the room quality information.

    Data list

    Message Data Sample
    ITMG_MAIN_EVENT_TYPE_ENTER_ROOM result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_EXIT_ROOM result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT result; error_info {"error_info":"waiting timeout, please check your network","result":0}
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE result; error_info; sub_event_type; new_room_type {"error_info":"","new_room_type":0,"result":0}
    ITMG_MAIN_EVENT_TYPE_SPEAKER_NEW_DEVICE result; error_info {"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":false,"result":0}
    ITMG_MAIN_EVENT_TYPE_SPEAKER_LOST_DEVICE result; error_info {"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":false,"result":0}
    ITMG_MAIN_EVENT_TYPE_MIC_NEW_DEVICE result; error_info {"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":true,"result":0}
    ITMG_MAIN_EVENT_TYPE_MIC_LOST_DEVICE result; error_info {"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":true,"result":0}
    ITMG_MAIN_EVNET_TYPE_USER_UPDATE user_list; event_id {"event_id":1,"user_list":["0"]}
    ITMG_MAIN_EVENT_TYPE_NUMBER_OF_USERS_UPDATE AllUser; AccUser; ProxyUser {"AllUser":3,"AccUser":2,"ProxyUser":1}
    ITMG_MAIN_EVENT_TYPE_NUMBER_OF_AUDIOSTREAMS_UPDATE AudioStreams {"AudioStreams":3}
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY weight; loss; delay {"weight":5,"loss":0.1,"delay":1}
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